class Scene_Battle def tg_xiuzheng(s) for kds_dui in $data_skills[@active_battler.current_action.skill_id].plus_state_set if $game_party.smooth_target_actor(s).states.include?(kds_dui) return true end end return false end def tg_xiuzheng2(s) for kds_dui in $data_skills[@active_battler.current_action.skill_id].plus_state_set if $game_troop.smooth_target_enemy(s).states.include?(kds_dui) return true end end return false end def dr_ac index = @active_battler.current_action.target_index $miao = 1 if @active_battler.current_action.kind == 1 @skill = $data_skills[@active_battler.current_action.skill_id] if $data_skills[@skill.id].kds_miao > 1 @sudu = [] @guang = [] for s in 0..$game_party.actors.size-1 if $game_party.actors[s].hp != 0 @sudu.push($game_party.smooth_target_actor(s).agi) @guang.push(s) end end for a in [email protected] for s in [email protected] if s < @sudu.size-1 and @sudu[s] < @sudu[s+1] elsif s < @sudu.size-1 and @sudu[s] > @sudu[s+1] @abc = @sudu[s] @sudu[s] = @sudu[s+1] @sudu[s+1] = @abc @bcd = @guang[s] @guang[s] = @guang[s+1] @guang[s+1] = @bcd end end end for s in [email protected] if @guang[@sudu.size-1-s] == index else $miao += 1 @target_battlers.push($game_party.smooth_target_actor(@guang[@sudu.size-1 - s])) end if $miao == $data_skills[@skill.id].kds_miao break end end end end end def dr_dr index = @active_battler.current_action.target_index $miao = 1 if @active_battler.current_action.kind == 1 @skill = $data_skills[@active_battler.current_action.skill_id] if $data_skills[@skill.id].kds_miao > 1 @sudu = [] @guang = [] for s in 0..$game_troop.enemies.size-1 if $game_troop.enemies[s].hp != 0 and @active_battler.current_action.kind == 1 and tg_xiuzheng2(s) == false @sudu.push($game_troop.smooth_target_enemy(s).agi) @guang.push(s) end end for a in [email protected] for s in [email protected] if s < @sudu.size-1 and @sudu[s] < @sudu[s+1] elsif s < @sudu.size-1 and @sudu[s] > @sudu[s+1] @abc = @sudu[s] @sudu[s] = @sudu[s+1] @sudu[s+1] = @abc @bcd = @guang[s] @guang[s] = @guang[s+1] @guang[s+1] = @bcd end end end for s in [email protected] if @guang[@sudu.size-1-s] == index else $miao += 1 @target_battlers.push($game_troop.smooth_target_enemy(@guang[@sudu.size-1 - s])) end if $miao == $data_skills[@skill.id].kds_miao break end end end end end def ac_dr index = @active_battler.current_action.target_index if @active_battler.current_action.kind == 1 @skill = $data_skills[@active_battler.current_action.skill_id] $miao = 1 if $data_skills[@skill.id].kds_miao > 1 @sudu = [] @guang = [] for s in 0..$game_troop.enemies.size-1 if $game_troop.enemies[s].hp != 0 @sudu.push($game_troop.smooth_target_enemy(s).agi) @guang.push(s) end end for a in [email protected] for s in [email protected] if s < @sudu.size-1 and @sudu[s] < @sudu[s+1] elsif s < @sudu.size-1 and @sudu[s] > @sudu[s+1] @abc = @sudu[s] @sudu[s] = @sudu[s+1] @sudu[s+1] = @abc @bcd = @guang[s] @guang[s] = @guang[s+1] @guang[s+1] = @bcd end end end for s in [email protected] if @guang[@sudu.size-1-s] == index else $miao += 1 @target_battlers.push($game_troop.smooth_target_enemy(@guang[@sudu.size-1 - s])) end if $miao == $data_skills[@skill.id].kds_miao break end end end end end def ac_ac index = @active_battler.current_action.target_index if @active_battler.current_action.kind == 1 @skill = $data_skills[@active_battler.current_action.skill_id] $miao = 1 if $data_skills[@skill.id].kds_miao > 1 @sudu = [] @guang = [] for s in 0..$game_party.actors.size-1 if $game_party.actors[s].hp != 0 and @active_battler.current_action.kind == 1 and tg_xiuzheng(s) == false @sudu.push($game_party.smooth_target_actor(s).agi) @guang.push(s) end end for a in [email protected] for s in [email protected] if s < @sudu.size-1 and @sudu[s] < @sudu[s+1] elsif s < @sudu.size-1 and @sudu[s] > @sudu[s+1] @abc = @sudu[s] @sudu[s] = @sudu[s+1] @sudu[s+1] = @abc @bcd = @guang[s] @guang[s] = @guang[s+1] @guang[s+1] = @bcd end end end for s in [email protected] if @guang[@sudu.size-1-s] == index else $miao += 1 @target_battlers.push($game_party.smooth_target_actor(@guang[@sudu.size-1 - s])) end if $miao == $data_skills[@skill.id].kds_miao break end end end end end end |