Project1
标题:
用脚本打不开名为汉字的文件夹的解决方法?
[打印本页]
作者:
px.凤翔九天
时间:
2010-11-7 18:32
标题:
用脚本打不开名为汉字的文件夹的解决方法?
本帖最后由 px.凤翔九天 于 2010-11-9 23:10 编辑
我想在游戏中打开一个文件夹,经调查用了以下脚本:
shell = Win32API.new("shell32", "ShellExecute", ['L', 'P', 'P', 'P', 'P', 'L'], 'L')
shell.Call(0, "open", ".\\#{name}", 0, 0, 1)
(那个name是变量...不解释)
但是问题来了,这个API调用后只能打开名字为字母和数字的文件夹,但是打不开名字为汉字的文件夹,这个原因是什么?请高手解答?
作者:
459645195
时间:
2010-11-7 19:16
哪你把文件夹改成英文嘛
作者:
px.凤翔九天
时间:
2010-11-7 22:19
=begin
脚本:【完美输入法修正】
功能:输入法。
说明: 直接用Type_Field创建输入域即可进行输入,在此可根据Type_Field域对象
的活动标记active来自定义刷新等,在Type_Field中需要自己处理特殊按键
的处理方法。具体不明白之处请参考范例工程。
作者:灼眼的夏娜
补充: 至于以前那个版本也许很多人都注意到那个烦人的问题了吧,按Enter和Tab那
些会出现不爽的声音,这个版本解决了那个问题,并简化添加了Type_Field类
来方便创建输入域。
=end
#==============================================================================
# ■ RInput
#------------------------------------------------------------------------------
# 全键盘处理的模块。
#==============================================================================
module RInput
#--------------------------------------------------------------------------
# ● 常量定义
#--------------------------------------------------------------------------
ENTER = 0x0D
SPACE = 0x20
UP = 0x26
DOWN = 0x28
LEFT = 0x25
RIGHT = 0x27
LCTRL = 0xA2
LALT = 0xA4
#--------------------------------------------------------------------------
# ● 临时Hash
#--------------------------------------------------------------------------
@R_Key_Hash = {}
@R_Key_Repeat = {}
#--------------------------------------------------------------------------
# ● 唯一API
#--------------------------------------------------------------------------
GetKeyState = Win32API.new("user32","GetAsyncKeyState",['I'],'I')
#--------------------------------------------------------------------------
# ● 单键处理
#--------------------------------------------------------------------------
def self.trigger?(rkey)
result = GetKeyState.call(rkey)
if @R_Key_Hash[rkey] == 1 and result != 0
return false
end
if result != 0
@R_Key_Hash[rkey] = 1
return true
else
@R_Key_Hash[rkey] = 0
return false
end
end
end
#==============================================================================
# ■ EasyConv
#------------------------------------------------------------------------------
# 转码模块。
#==============================================================================
module EasyConv
#--------------------------------------------------------------------------
# ● 常量定义
#--------------------------------------------------------------------------
CP_ACP = 0
CP_UTF8 = 65001
#--------------------------------------------------------------------------
# ● 模块函数
#--------------------------------------------------------------------------
module_function
#--------------------------------------------------------------------------
# ● 转码
#--------------------------------------------------------------------------
def s2u(text)
m2w = Win32API.new('kernel32', 'MultiByteToWideChar', 'ilpipi', 'i')
w2m = Win32API.new('kernel32', 'WideCharToMultiByte', 'ilpipipp', 'i')
len = m2w.call(CP_ACP, 0, text, -1, nil, 0)
buf = "\0" * (len*2)
m2w.call(CP_ACP, 0, text, -1, buf, buf.size/2)
len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil)
ret = "\0" * len
w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil)
ret[-1] = ""
return ret
end
#--------------------------------------------------------------------------
# ● 转码
#--------------------------------------------------------------------------
def u2s(text)
m2w = Win32API.new('kernel32', 'MultiByteToWideChar', 'ilpipi', 'i')
w2m = Win32API.new('kernel32', 'WideCharToMultiByte', 'ilpipipp', 'i')
len = m2w.call(CP_UTF8, 0, text, -1, nil, 0)
buf = "\0" * (len*2)
m2w.call(CP_UTF8, 0, text, -1, buf, buf.size/2)
len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil)
ret = "\0" * len
w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil)
return ret
end
end
#==============================================================================
# ■ TypeAPI
#------------------------------------------------------------------------------
# 输入法相关API模块。
#==============================================================================
module TypeAPI
#--------------------------------------------------------------------------
# ● API定义
#--------------------------------------------------------------------------
GPPS = Win32API.new("kernel32","GetPrivateProfileString",'pppplp','l')
FindWindow = Win32API.new("user32", "FindWindow", 'pp', 'i')
CreateWindow = Win32API.new("NetGame","CreatWnd",'l','l')
SetHK = Win32API.new("NetGame","SetHK",'v','v')
GetText = Win32API.new("NetGame","GetWndText",'l','p')
SetFocus = Win32API.new("user32","SetFocus",'l','l')
IfBack = Win32API.new("NetGame","If_Back",'v','i')
StartType = Win32API.new("NetGame","StartType",'v','v')
EndType = Win32API.new("NetGame","EndType",'v','v')
GetKeyInfos = Win32API.new("NetGame","GetKeyInfo",'v','i')
#--------------------------------------------------------------------------
# ● 模块函数
#--------------------------------------------------------------------------
module_function
#--------------------------------------------------------------------------
# ● 获取参数
#--------------------------------------------------------------------------
def getParam
val = "\0" * 256
GPPS.call("Game","Title","",val,256,"./Game.ini")
val.delete!("\0")
return val
end
#--------------------------------------------------------------------------
# ● 获取窗口
#--------------------------------------------------------------------------
def findWindow
return FindWindow.call("RGSS Player",self.getParam)
end
#--------------------------------------------------------------------------
# ● 创建窗口
#--------------------------------------------------------------------------
def createWindow(hwnd)
return CreateWindow.call(hwnd)
end
#--------------------------------------------------------------------------
# ● 设置HK
#--------------------------------------------------------------------------
def setHK
SetHK.call
end
#--------------------------------------------------------------------------
# ● 获取文字
#--------------------------------------------------------------------------
def getText
return EasyConv.s2u(GetText.call(@subhwnd))
end
#--------------------------------------------------------------------------
# ● 设置焦点
#--------------------------------------------------------------------------
def setFocus
SetFocus.call(@subhwnd)
end
#--------------------------------------------------------------------------
# ● 转换焦点
#--------------------------------------------------------------------------
def lostFocus
SetFocus.call(@hwnd)
end
#--------------------------------------------------------------------------
# ● 退格判定
#--------------------------------------------------------------------------
def ifBack
return IfBack.call
end
#--------------------------------------------------------------------------
# ● 开始输入
#--------------------------------------------------------------------------
def startType
StartType.call
end
#--------------------------------------------------------------------------
# ● 结束输入
#--------------------------------------------------------------------------
def endType
EndType.call
end
#--------------------------------------------------------------------------
# ● 输入中特殊按键处理
#--------------------------------------------------------------------------
def getKeyInfos
return GetKeyInfos.call
end
#--------------------------------------------------------------------------
# ● 获取句柄
#--------------------------------------------------------------------------
@hwnd = self.findWindow
@subhwnd = self.createWindow(@hwnd)
#--------------------------------------------------------------------------
# ● 设置HK应用
#--------------------------------------------------------------------------
self.setHK
end
#==============================================================================
# ■ Type_Field
#------------------------------------------------------------------------------
# 处理输入域的类。
#==============================================================================
class Type_Field
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr(:active)
#--------------------------------------------------------------------------
# ● 初始化
#--------------------------------------------------------------------------
def initialize(v,default_text = "",default_careth = nil,default_fonts = 16,\
default_fontc = Color.new(0,0,0))
# active
@active = true
# 视口
rect = v.rect
@v = Viewport.new(rect.x,rect.y,rect.width,rect.height)
@w = rect.width
@h = rect.height
# 属性
@caret_h = default_careth.nil? ? @h : [@h,default_careth].min
@caret_y = rect.y + (@h - @caret_h) / 2
@font_size = [default_fonts,@h].min
# 描绘contents
@cts = Sprite.new(@v)
@cts.bitmap = Bitmap.new(@w - 3,@h)
@cts.bitmap.font.size = @font_size
@cts.bitmap.font.color = default_fontc
# 辅助属性
@bk_count = 0
@text = default_text.scan(/./)
@max_width = @w - 3
@caret_pos = @text.size
@save_pos = @caret_pos
# 光标Caret
@v1 = Viewport.new(rect.x,@caret_y,@w + 3,@caret_h)
@caret_sp = Sprite.new(@v1)
@caret_bitmap = Bitmap.new(3,@caret_h)
@caret_bitmap.fill_rect(0,0,1,@caret_h,Color.new(0,0,0,180))
@caret_bitmap.fill_rect(1,0,1,@caret_h,Color.new(0,0,0))
@caret_bitmap.fill_rect(2,0,1,@caret_h,Color.new(120,120,120))
@caret_sp.bitmap = @caret_bitmap
@caret_sp.x = self.get_width(@text[0,@caret_pos].to_s)
@caret_sp.y = 0
@caret_sp.visible = false
@caret_flash_count = 0
# 刷新
refresh
# 设置焦点
TypeAPI.setFocus
# 开始输入
TypeAPI.startType
end
#--------------------------------------------------------------------------
# ● 设置活动标记
#--------------------------------------------------------------------------
def active=(value)
if value != true and value != false
return
end
@active = value
@caret_sp.visible = @active
end
#--------------------------------------------------------------------------
# ● 释放
#--------------------------------------------------------------------------
def dispose
@caret_bitmap.dispose
@caret_sp.bitmap.dispose
@caret_sp.dispose
@cts.bitmap.dispose
@cts.dispose
@v.dispose
@v1.dispose
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
@cts.bitmap.clear
@cts.bitmap.draw_text(0,0,@w,@h,@text.to_s)
end
#--------------------------------------------------------------------------
# ● 获取文字
#--------------------------------------------------------------------------
def get_text
return @text.to_s
end
#--------------------------------------------------------------------------
# ● 取得字符宽度
#--------------------------------------------------------------------------
def get_width(str)
return @cts.bitmap.text_size(str).width
end
#--------------------------------------------------------------------------
# ● 更新
#--------------------------------------------------------------------------
def update
# 非激活状态则返回
unless @active
return
end
# 获取按键信息
key_info = TypeAPI.getKeyInfos
case key_info
when 0x09 # Tab
# 按下 Tab 键的情况自己定义怎么处理
return
when 0x0d # Enter
# 按下 Enter 键的情况自己定义怎么处理
[email protected]
_s
shell = Win32API.new("shell32", "ShellExecute", ['L', 'P', 'P', 'P', 'P', 'L'], 'L')
shell.Call(0, "open", ".\\#{name}", 0, 0, 1)
return
when 0x1B # Esc
# 按下 Esc 键的情况自己定义怎么处理
exit
return
end
self.update_text
self.update_lrb
self.update_back
self.update_caret
end
#--------------------------------------------------------------------------
# ● 更新文字
#--------------------------------------------------------------------------
def update_text
# 文字刷新
TypeAPI.setFocus
text = TypeAPI.getText
if text != ''
for char in text.scan(/./)
if self.get_width(@text.to_s + char) <= @max_width
@text[@caret_pos,0] = char
@caret_pos += 1
else
break
end
end
refresh
end
end
#--------------------------------------------------------------------------
# ● 更新左右按键
#--------------------------------------------------------------------------
def update_lrb
if RInput.trigger?(RInput::LEFT) and @caret_pos > 0
@caret_pos -= 1
return
end
if RInput.trigger?(RInput::RIGHT) and @caret_pos < @text.size
@caret_pos += 1
return
end
end
#--------------------------------------------------------------------------
# ● 更新退格
#--------------------------------------------------------------------------
def update_back
# 前退格处理
@bk_count += TypeAPI.ifBack
if @bk_count > 0
@bk_count -= 1
if @caret_pos > 0
@text.delete_at(@caret_pos - 1);@caret_pos -= 1;refresh
end
end
end
#--------------------------------------------------------------------------
# ● 更新光标闪烁
#--------------------------------------------------------------------------
def update_caret
# 闪烁计时
@caret_flash_count += 1
if @caret_flash_count == 20
@caret_sp.visible = !@caret_sp.visible
@caret_flash_count = 0
end
# Caret位置刷新
if @save_pos != @caret_pos
@save_pos = @caret_pos
@caret_sp.x = self.get_width(@text[0,@save_pos].to_s)
end
end
end
复制代码
这个...在我纠结的看完链接给的帖子,我还是不懂怎么转(请各位不要高估我的实力,脚本小菜鸟一个.... 希望大侠们直接帮我把脚本改了。我用的是灼眼的夏娜的 完美输入法脚本,在enter处理时加了一个小小的操作。希望你们可以帮我改一下。应该没啥难的。大约需要修改的是从378行开始的,API用的应该没问题(不是我写的...)就是打不开汉字的,支持字母,数字。希望各位改完再发上来,谢谢,这种小动作不会费你们很多时间的。
关于此补充是否冲突禁止一贴多问的版规,个人认为不冲突。如果斑竹们觉得不妥,请原谅我啊..新人不了解的太多了...
作者:
逸豫
时间:
2010-11-9 20:00
本帖最后由 逸豫 于 2010-11-9 20:09 编辑
因为RM默认使用UTF-8编码……ShellExecute不支持UTF-8编码,需要转码,请搜索
EasyConv
发现还是挺难找的……于是我发上来吧……
#==============================================================================
# 仭 EasyConv module - Ver 0.90
#--
# Moonlight INN
# http://cgi.members.interq.or.jp/aquarius/rasetsu/
# RaTTiE
#
[email protected]
#----------------------
# EasyConv::s2u(text) : S-JIS -> UTF-8
# EasyConv::u2s(text) : UTF-8 -> S-JIS
#==============================================================================
module EasyConv
# API梡掕悢掕媊
CP_ACP = 0
CP_UTF8 = 65001
#------------------------------------
# 仠 S-JIS -> UTF-8
#------------------------------------
def s2u(text)
# API掕媊
m2w = Win32API.new('kernel32', 'MultiByteToWideChar', 'ilpipi', 'i')
w2m = Win32API.new('kernel32', 'WideCharToMultiByte', 'ilpipipp', 'i')
# S-JIS -> Unicode
len = m2w.call(CP_ACP, 0, text, -1, nil, 0);
buf = "\0" * (len*2)
m2w.call(CP_ACP, 0, text, -1, buf, buf.size/2);
# Unicode -> UTF-8
len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil);
ret = "\0" * len
w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil);
return ret
end
# module_function偲偟偰岞奂
module_function :s2u
#------------------------------------
# 仠 UTF-8 -> S-JIS
#------------------------------------
def u2s(text)
# API掕媊
m2w = Win32API.new('kernel32', 'MultiByteToWideChar', 'ilpipi', 'i')
w2m = Win32API.new('kernel32', 'WideCharToMultiByte', 'ilpipipp', 'i')
# UTF-8 -> Unicode
len = m2w.call(CP_UTF8, 0, text, -1, nil, 0);
buf = "\0" * (len*2)
m2w.call(CP_UTF8, 0, text, -1, buf, buf.size/2);
# Unicode -> S-JIS
len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil);
ret = "\0" * len
w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil);
return ret
end
# module_function偲偟偰岞奂
module_function :u2s
end
复制代码
使用时将name改为EasyConv::u2s(name)
话说`EXENAME`也是可以运行程序的……可惜也不支持中文- -|||
欢迎光临 Project1 (https://rpg.blue/)
Powered by Discuz! X3.1