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标题:
【Plane类】RPGXP内部类,伪代码....
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作者:
癫狂侠客
时间:
2011-9-10 11:21
标题:
【Plane类】RPGXP内部类,伪代码....
本帖最后由 癫狂侠客 于 2011-9-10 11:30 编辑
说明: Plane类代码为某侠个人试写的,能支持扩展分辨率,可以让800*600的双远景图的系统成为可能,但是仅某侠单个人测试,可能存在Bug,此代码经优化后可能会整合入DKRM,如有Bug请回复此帖说明,或者给某侠留言,
另外说明,此脚本直接插入后会无效果,只有扩展分辨率采用的着,应该和某侠正是试写的Tileset类一起使用就成了扩展分辨率的真脚本了!
以下是官方解释:
Plane类
平面的类。所谓平面,是在整个画面中排列显示位图图形的特殊的精灵,用来显示全景和雾。
某侠的Plane类伪代码:
#============================================================================
# ■ Plane
#----------------------------------------------------------------------------
# 处理平面的类(某侠编辑伪代码)
#============================================================================
class Plane
#--------------------------------------------------------------------------
# ● 初始化定义
#--------------------------------------------------------------------------
def initialize(v = Viewport.new(0, 0, 640, 480))
@x = 0
@y = 0
@z = 0
@ox = 0
@oy = 0
@ox2 = 0
@oy2 = 0
@rect = v.rect
@zoom_x = 1.0
@zoom_y = 1.0
@bitmap = nil
@contents = Sprite.new
@n_w = 1
@n_h = 1
@visible = true
@tone = Tone.new(0, 0, 0, 0)
@color = Color.new(255,255,255,0)
@blend_type = 0
@opacity = 255
@dispose = false
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def update
@contents.x = @x
@contents.y = @y
@contents.ox = @ox2
@contents.oy = @oy2
@contents.opacity = @opacity
@contents.visible = @visible
@contents.tone = @tone
@contents.blend_type = @blend_type
@contents.z = @z
end
#--------------------------------------------------------------------------
# ● 装载图形(bitmap)
#--------------------------------------------------------------------------
def bitmap=(bitmap)
if @disposed
raise(RGSSError,"disposed window")
else
@bitmap = bitmap
count_wh
update
end
end
#--------------------------------------------------------------------------
# ● 图形
#--------------------------------------------------------------------------
def bitmap
return if @bitmap != nil
end
#--------------------------------------------------------------------------
# ● X 坐标(x)
#--------------------------------------------------------------------------
def x=(x)
if @disposed
raise(RGSSError,"disposed window")
else
@x = x
update
end
end
def x
return @x
end
#--------------------------------------------------------------------------
# ● Y 坐标(y)
#--------------------------------------------------------------------------
def y=(y)
if @disposed
raise(RGSSError,"disposed window")
else
@y = y
update
end
end
def y
return @y
end
#--------------------------------------------------------------------------
# ● Z 坐标(z)
#--------------------------------------------------------------------------
def z=(z)
if @disposed
raise(RGSSError,"disposed window")
else
@z = z
update
end
end
def z
return @z
end
#--------------------------------------------------------------------------
# ● X 漂移量(ox)
#--------------------------------------------------------------------------
def ox=(ox)
if @disposed
raise(RGSSError,"disposed window")
else
@ox = ox
@ox2 = ox % (@bitmap.width * @zoom_x).to_i
update
end
end
def ox
return @ox
end
#--------------------------------------------------------------------------
# ● Y 漂移量(oy)
#--------------------------------------------------------------------------
def oy=(oy)
if @disposed
raise(RGSSError,"disposed window")
else
@oy = oy
@oy2 = oy % (@bitmap.height * @zoom_y).to_i
update
end
end
def oy
return @oy
end
#--------------------------------------------------------------------------
# ● X 方向缩放(zoom_x)
#--------------------------------------------------------------------------
def zoom_x=(zx)
if @disposed
raise(RGSSError,"disposed window")
else
if @zoom_x != zx
@zoom_x = zx
count_wh
end
update
end
end
def zoom_x
return @zoom_x
end
#--------------------------------------------------------------------------
# ● Y 方向缩放(zoom_y)
#--------------------------------------------------------------------------
def zoom_y=(zy)
if @disposed
raise(RGSSError,"disposed window")
else
if @zoom_y != zy
@zoom_y = zy
count_wh
end
update
end
end
def zoom_y
return @zoom_y
end
#--------------------------------------------------------------------------
# ● 不透明度(opacity)
#--------------------------------------------------------------------------
def opacity=(op)
if @disposed
raise(RGSSError,"disposed window")
else
@opacity = op
update
end
end
def opacity
return @opacity
end
#--------------------------------------------------------------------------
# ● 颜色叠加(color)
#--------------------------------------------------------------------------
def color=(c)
if @disposed
raise(RGSSError,"disposed window")
else
@color = c
update
end
end
def color
return @color
end
#--------------------------------------------------------------------------
# ● 色调(tone)
#--------------------------------------------------------------------------
def tone=(tone)
if @disposed
raise(RGSSError,"disposed window")
else
@tone = tone
update
end
end
def tone
return @tone
end
#--------------------------------------------------------------------------
# ● 是否可见(visible)
#--------------------------------------------------------------------------
def visible=(v)
if @disposed
raise(RGSSError,"disposed window")
else
@visible = v
update
end
end
def visible
return @visible
end
#--------------------------------------------------------------------------
# ● 叠加模式(blend_type)
#--------------------------------------------------------------------------
def blend_type=(bt)
if @disposed
raise(RGSSError,"disposed window")
else
@blend_type = bt
update
end
end
def blend_type
return @blend_type
end
#--------------------------------------------------------------------------
# ● 释放内存(dispose)
#--------------------------------------------------------------------------
def dispose
return if @dispose
@dispose = true
@contents.dispose
@contents.bitmap.dispose if @contents.bitmap
@bitmap.dispose
end
#--------------------------------------------------------------------------
# ● 检测释放(dispose?)
#--------------------------------------------------------------------------
def dispose?
@dispose
end
#--------------------------------------------------------------------------
# ● 计算Plane的长宽与精灵排布(count_wh)
#--------------------------------------------------------------------------
def count_wh
if @bitmap != nil
@n_w = @rect.width / (@bitmap.width * @zoom_x).to_i + 3
@n_h = @rect.height / (@bitmap.height * @zoom_y).to_i + 3
h = @n_h * (@bitmap.height * @zoom_y).to_i
w = @n_w * (@bitmap.width * @zoom_x).to_i
if @contents.bitmap == nil
@contents.bitmap = Bitmap.new(w, h)
end
for x in 0..@n_w
for y in 0..@n_h
rect = Rect.new(0,0,@bitmap.width * @zoom_x,@bitmap.height * @zoom_y)
dest_rect = Rect.new(x * @bitmap.width * @zoom_x,\
y * @bitmap.height * @zoom_y,@bitmap.width * @zoom_x,\
@bitmap.height * @zoom_y)
@contents.bitmap.stretch_blt(dest_rect, @bitmap, rect)
end
end
end
end
end
复制代码
作者:
鼎风乱影
时间:
2011-9-24 11:05
本帖最后由 鼎风乱影 于 2011-9-24 11:05 编辑
我说怎么出错了啊,还有这脚本有什么用
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