狱冥幻翼 发表于 2012-7-31 22:43
举个例子,一号角色加点,事件页选脚本输入:
$game_party.menu_actor = $game_party.members[0]
SceneMana ...
狱冥幻翼 发表于 2012-8-1 11:58
36行把 任务 改成 加点
50行改成$game_party.menu_actor = $game_party.members[0]
SceneMana ...
狱冥幻翼 发表于 2012-8-1 11:58
36行把 任务 改成 加点
50行改成$game_party.menu_actor = $game_party.members[0]
SceneMana ...
复制代码
- # encoding: utf-8
- #===============================================================================
- # ¡ Volume Control For RGSS3
- #-------------------------------------------------------------------------------
- #@2011/12/01@Ru/‚Þ‚Á‚­Ru
- #-------------------------------------------------------------------------------
- # English Translation By: Elemental Crisis (http://RPGMakerVXAce.com)
- #-------------------------------------------------------------------------------
- #@Adds the ability to change volume control.
- #
- #@œ The following methods are added to the Audio Module
- #@Audio.volBGM cc Maximum BGM volume setting.
- #@Audio.volBGS cc Maximum BGS volume setting.
- #@Audio.volSE cc Maximum SE volume setting.
- #@Audio.volME cc Maximum ME volume setting.
- #@Audio.volBGM=”’l ccSet BGM maximum volume (0-100)
- #@Audio.volBGM=”’l cc Set BGS maximum volume (0-100)
- #@Audio.volSE=”’l cc Set SE maximum volume (0-100)
- #@Audio.volME=”’l cc Set ME maximum volume (0-100)
- #
- #@œ Volume control is added to the main menu.
- #
- #-------------------------------------------------------------------------------
- # yKnown Issuesz
- #@Created before VXAce's official release so unable to properly test.
- #-------------------------------------------------------------------------------
- #==============================================================================
- # œ Settings
- #==============================================================================
- module HZM_VXA
- module AudioVol
- # Display Volume Control on Main Menu?
- # @true cc Display.
- # @false cc Don't Display.
- MENU_FLAG = true
- # Volume Control Name in Main Menu.
- MENU_NAME = "声音控制"
- # Volume Control Settings Name.
- CONFIG_BGM_NAME = "BGM"
- CONFIG_BGS_NAME = "BGS"
- CONFIG_SE_NAME = "SE"
- CONFIG_ME_NAME = "ME"
- CONFIG_EXIT_NAME = "退出"
- # Volume Change Variation.
- # ADD_VOL_NORMAL cc Variation of Left/Right Keys.
- # ADD_VOL_HIGH cc Variation of LR Key.
- ADD_VOL_NORMAL = 5
- ADD_VOL_HIGH = 25
- end
- end
- #==============================================================================
- # ª @ Settings Above @ ª
- # « Script Below «
- #==============================================================================
- # Additonal Methods.
- module Audio
- def self.volBGM=(vol)
- vol=100 if vol>100
- vol=0 if vol<0
- @hzmVolBGM = vol
- end
- def self.volBGS=(vol)
- vol=100 if vol>100
- vol=0 if vol<0
- @hzmVolBGS = vol
- end
- def self.volSE=(vol)
- vol=100 if vol>100
- vol=0 if vol<0
- @hzmVolSE = vol
- end
- def self.volME=(vol)
- vol=100 if vol>100
- vol=0 if vol<0
- @hzmVolME = vol
- end
- def self.volBGM
- @hzmVolBGM = 100 if @hzmVolBGM == nil
- return @hzmVolBGM
- end
- def self.volBGS
- @hzmVolBGS = 100 if @hzmVolBGS == nil
- return @hzmVolBGS
- end
- def self.volSE
- @hzmVolSE = 100 if @hzmVolSE == nil
- return @hzmVolSE
- end
- def self.volME
- @hzmVolME = 100 if @hzmVolME == nil
- return @hzmVolME
- end
- end
- # Playback
- class << Audio
- alias hzm_Vol_Audio_bgm_play bgm_play
- def bgm_play(filename, volume=100, pitch=100, pos=0)
- volume = self.volBGM * volume / 100
- hzm_Vol_Audio_bgm_play(filename, volume, pitch, pos)
- end
- alias hzm_Vol_Audio_bgs_play bgs_play
- def bgs_play(filename, volume=100, pitch=100)
- volume = self.volBGS * volume / 100
- hzm_Vol_Audio_bgs_play(filename, volume, pitch)
- end
- alias hzm_Vol_Audio_se_play se_play
- def se_play(filename, volume=100, pitch=100)
- volume = self.volSE * volume / 100
- hzm_Vol_Audio_se_play(filename, volume, pitch)
- end
- alias hzm_Vol_Audio_me_play me_play
- def me_play(filename, volume=100, pitch=100)
- volume = self.volME * volume / 100
- hzm_Vol_Audio_me_play(filename, volume, pitch)
- end
- end
- # Add To Menu.
- if HZM_VXA::AudioVol::MENU_FLAG
- class Window_MenuCommand
- alias hzm_Vol_Window_MenuCommand_add_original_commands add_original_commands
- def add_original_commands
- hzm_Vol_Window_MenuCommand_add_original_commands
- add_command(HZM_VXA::AudioVol::MENU_NAME, :hzm_vxa_vol)
- end
- end
- class Scene_Menu
- alias hzm_Vol_create_command_window create_command_window
- def create_command_window
- hzm_Vol_create_command_window
- @command_window.set_handler(:hzm_vxa_vol, method(:hzm_vxa_vol))
- end
- def hzm_vxa_vol
- SceneManager.call(HZM_VXA::AudioVol::Scene_VolConfig)
- end
- end
- end
- # Volume Chage Window
- module HZM_VXA
- module AudioVol
- class Window_VolConfig < Window_Command
- def initialize
- super(0, 0)
- self.x = (Graphics.width - self.window_width)/2
- self.y = (Graphics.height - self.window_height)/2
- end
- def make_command_list
- add_command(HZM_VXA::AudioVol::CONFIG_BGM_NAME, :bgm)
- add_command(HZM_VXA::AudioVol::CONFIG_BGS_NAME, :bgs)
- add_command(HZM_VXA::AudioVol::CONFIG_SE_NAME, :se)
- add_command(HZM_VXA::AudioVol::CONFIG_ME_NAME, :me)
- add_command(HZM_VXA::AudioVol::CONFIG_EXIT_NAME, :cancel)
- end
- def draw_item(index)
- super
- return unless index < 4
- case index
- when 0
- vol = Audio.volBGM
- when 1
- vol = Audio.volBGS
- when 2
- vol = Audio.volSE
- when 3
- vol = Audio.volME
- end
- draw_text(item_rect_for_text(index), vol, 2)
- end
- def volAdd(index, val)
- case index
- when 0
- Audio.volBGM += val
- now = RPG::BGM.last
- Audio.bgm_play('Audio/BGM/' + now.name, now.volume, now.pitch, now.pos) if now
- when 1
- Audio.volBGS += val
- when 2
- Audio.volSE += val
- when 3
- Audio.volME += val
- end
- Sound.play_cursor
- redraw_item(index)
- end
- def cursor_left(wrap = false)
- volAdd(@index, -HZM_VXA::AudioVol::ADD_VOL_NORMAL)
- end
- def cursor_right(wrap = false)
- volAdd(@index, HZM_VXA::AudioVol::ADD_VOL_NORMAL)
- end
- def cursor_pageup
- volAdd(@index, -HZM_VXA::AudioVol::ADD_VOL_HIGH)
- end
- def cursor_pagedown
- volAdd(@index, HZM_VXA::AudioVol::ADD_VOL_HIGH)
- end
- end
- class Scene_VolConfig < Scene_MenuBase
- def start
- super
- @command_window = Window_VolConfig.new
- @command_window.viewport = @viewport
- @command_window.set_handler(:cancel, method(:return_scene))
- end
- def terminate
- super
- @command_window.dispose
- end
- end
- end
- end
- # Reading/Saving
- class << DataManager
- alias hzm_Vol_make_save_contents make_save_contents
- def make_save_contents
- contents = hzm_Vol_make_save_contents
- contents[:hzm_vxa_vol] = {
- :bgm => Audio.volBGM,
- :bgs => Audio.volBGS,
- :se => Audio.volSE,
- :me => Audio.volME
- }
- contents
- end
- alias hzm_Vol_extract_save_contents extract_save_contents
- def extract_save_contents(contents)
- hzm_Vol_extract_save_contents(contents)
- Audio.volBGM = contents[:hzm_vxa_vol][:bgm]
- Audio.volBGS = contents[:hzm_vxa_vol][:bgs]
- Audio.volSE = contents[:hzm_vxa_vol][:se]
- Audio.volME = contents[:hzm_vxa_vol][:me]
- end
- end
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