Project1
标题:
【BFS】团体必杀技意见征集?
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作者:
heiwang1997
时间:
2012-10-4 15:44
标题:
【BFS】团体必杀技意见征集?
随意做的一个预览视频,但是总觉得效果不是太理想……
对于必杀技有什么建议的尽管提
这里奉上
超级超级巨垃圾
的源码……
module OD_FourPointsExplosion
def self.update
case $odm.step_timer
when 0
$game_player.animation_id = 249
when 10
# 第一步
step1
when 20
# 主角弹出命令
$game_player.pop_damage_text("四点爆破")
when 50
# 第二步
step2
when 60
# 第三步
step3
when 65
# 第四步
step4
when 70
$game_map.events[$game_system.friend_event_id[0]].animation_id = 251
when 75
$game_map.events[$game_system.friend_event_id[1]].animation_id = 251
when 80
$game_map.events[$game_system.friend_event_id[2]].animation_id = 251
when 85
$game_player.animation_id = 251
when 120
$game_player.shoot(46)
when 800
$game_player.pop_damage_text("干得漂亮")
$game_temp.overdriving = false
for i in $game_system.friend_event_id
$game_map.events[i].aimovement_stand_by = false
end
$odm.fpe = false
$odm.step_timer = 0
end
end
def self.step1
# 对于所有队友
for i in $game_system.friend_event_id
# 打开AI移动的待机开关(取消BFSMOVE对移动的控制)
$game_map.events[i].aimovement_stand_by = true
# 队友播放动画
$game_map.events[i].animation_id = 250
for q in 0..5
$game_map.events[i].move_random
end
$game_map.events[i].turn_toward_player
end
end
def self.step2
# 记录当前画面色调,准备必杀技特写
@ori_tone = $game_screen.tone
# 更改画面色调
$game_screen.start_tone_change(Tone.new(-120,-120,-120), 5)
end
def self.step3
# 创建特写精灵的查看端口
@cuview = Viewport.new(0, 0, 640, 480)
# 开始特写
@s1 = Sprite_CloseUp.new(@cuview, $game_party.actors[0].name, 80)
@s2 = Sprite_CloseUp.new(@cuview, $game_party.actors[1].name, 180)
@s3 = Sprite_CloseUp.new(@cuview, $game_party.actors[2].name, 280)
@s4 = Sprite_CloseUp.new(@cuview, $game_party.actors[3].name, 380)
# 等待特写结束
for i in 0..47
@s1.update
@s2.update
@s3.update
@s4.update
Graphics.update
end
end
def self.step4
# 恢复原来的画面色调
$game_screen.start_tone_change(Tone.new(0,0,0), 5)
end
end
#==============================================================================
# ■ OD_Manager
#------------------------------------------------------------------------------
# 监控必杀技发动条件的实时对象(实例为$odm)
#==============================================================================
class OD_Manager
attr_accessor :fpe
attr_accessor :step_timer
def initialize
@step_timer = 0
@fpe = false
end
# 实时监控必杀技发动条件
def update
if $game_temp.overdriving
@step_timer += 1
end
if Input.trigger?(Input::SHIFT)
return if $game_temp.overdriving
# 四点爆破使用中——临时标志
@fpe = true
# 必杀技使用中——临时标志
$game_temp.overdriving = true
end
# 刷新——四点爆破
OD_FourPointsExplosion.update if @fpe
end
end
#==============================================================================
# ■ Sprite_CloseUp
#------------------------------------------------------------------------------
# 为BFS创作——特写精灵
# 使用方法:
# 图像:角色名称 + "_OD" 存放在Pictures文件夹内
# 调用:
# Sprite_CloseUp.new(查看端口(请自行创建), 角色名称, Y坐标)
#==============================================================================
class Sprite_CloseUp < Sprite
def initialize(viewport, actor_name, y = 0)
super(viewport)
@frame_count = 0
@bg_image = RPG::Cache.picture(actor_name + "_OD")
@bg_bitmap = Bitmap.new(@bg_image.width,@bg_image.height)
@bg_sprite = Sprite.new
@bg_sprite.bitmap = @bg_bitmap
@bg_src_rect_back = Rect.new(0, 0,@bg_image.width, @bg_image.height)
@bg_bitmap.blt(0,0, @bg_image, @bg_src_rect_back)
@bg_sprite.z = 999
@bg_sprite.x = 640
@bg_sprite.y = y
@bg_sprite.zoom_y = 0.1
@bg_sprite.tone = Tone.new(255, 255, 255)
end
def update
@frame_count += 1
case @frame_count
when 0..10
@bg_sprite.x -= 64
when 11..19
@bg_sprite.zoom_y += 0.1
@bg_sprite.tone.red -= 28
@bg_sprite.tone.green -= 28
@bg_sprite.tone.blue -= 28
when 20
@bg_sprite.tone = Tone.new(0, 0, 0)
when 28
@bg_sprite.flash(Color.new(255,255,255),11)
when 29..37
@bg_sprite.zoom_y -= 0.1
when 38..46
@bg_sprite.x -= 64
when 47
dispose
end
end
def dispose
@bg_sprite.bitmap.dispose
@bg_sprite.bitmap = nil
@bg_sprite.dispose
@bg_sprite = nil
@bg_bitmap.dispose
@bg_bitmap = nil
end
end
复制代码
作者:
1733450036
时间:
2012-10-4 15:49
这个吗,阵法特效不错啊,其他的不怎麽好了
‘‘──1733450036于2012-10-4 15:49补充以下内容:
指的是4个角色脚下的阵
’’
作者:
1733450036
时间:
2012-10-4 16:04
个人认为应该把爆破的动画改了。用那个觉得和龙图不和谐。
作者:
爱尔伯塔
时间:
2012-10-4 16:10
看了下视频..
这真心不错啊!
建议:龙图和画面和技能不搭配..
要不换一张图或则改一下图的效果..
作者:
heiwang1997
时间:
2012-10-4 18:07
表示那个龙图是46号必杀技技能……
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