这个脚本我试着翻译英文,但还是看不太清楚意思,而且试过各种备注,似乎都没效果。请教之...作者: 婉烟沉沫 时间: 2012-10-16 13:49
于是我没用过……尝试一下吧因为英语我还不错……嗯嗯。
表示先装上YEA核心脚本,然后:
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# Actor Notetags - These notetags go in the actors notebox in the database.
这些东西要放到人物的备注里面
# -----------------------------------------------------------------------------
# <steal rate: +x%>
# <steal rate: -x%>
# Sets the bonus steal rate to increase or decrease by x%.
# 于是这个是偷盗概率,增加多少或者减少多少
# <steal type rate: +x%>
# <steal type rate: -x%>
# Sets the bonus steal rate for that specific type of item by +x% or -x%.
# Replace "type" with "item", "weapon", "armour", or "gold".
# 于是这是偷盗物品种类的概率。放进数据库的时候吧type换成 "item", "weapon", "armour", or "gold".(物品,武器,防具,金钱,估计得用英语)
# Skill Notetags - These notetags go in the skills notebox in the database.
# -----------------------------------------------------------------------------
# <steal>
# <steal: +x%>
# <steal: -x%>
# This gives the skill a blind steal property, allowing it to steal a random
# item the enemy has, if the enemy has any items to steal. If the 2nd/3rd tag
# is used, the success rate will increase by +x% (or decrease).
于是这里是设计技能的偷盗成功概率,如果敌人有东西可以进行偷盗的话那么成功率会增加多少(设定)
# <steal type>
# <steal type: +x%>
# <steal type: -x%>
# This gives the skill the ability to only be able to steal items of that type.
# Anything that is outside of that type list cannot be stolen. If the 2nd/3rd
# tag is used, the success rate will increase by +x% (or decrease). Replace
# "type" with "item", "weapon", "armour", or "gold". Insert multiple of these
# tags to increase the types that can be stolen.
于是这里设计那些技能能偷盗那些装备,方法和前面的差不多。
# <snatch>
# <snatch: +x%>
# <snatch: -x%>
# This gives the skill a snatch property, which allows the player to select a
# specific stealable item on the enemy. If the 2nd/3rd tag is used, the
# success rate will increase by +x% (or decrease). Snatch only works for single
# target enemy skills.
#于是又是设定偷盗概率的……不过这个只是对一个敌人的
# <snatch type>
# <snatch type: +x%>
# <snatch type: -x%>
# This gives the skill a snatch property, which allows the player to select a
# specific selectable item on the enemy. However, this tag limits the types of
# items that can be stolen. If the 2nd/3rd tag is used, the success rate will
# increase by +x% (or decrease). Replace "type" with "item", "weapon",
# "armour", or "gold". Insert multiple of these tags to increase the types
# that can be stolen. Snatch only works for single target enemy skills.
这货允许玩家选择一个要偷的物品,也只能对一个敌人有效
# -----------------------------------------------------------------------------
# Item Notetags - These notetags go in the items notebox in the database.
# -----------------------------------------------------------------------------
# <steal>
# <steal: +x%>
# <steal: -x%>
# This gives the item a blind steal property, allowing it to steal a random
# item the enemy has, if the enemy has any items to steal. If the 2nd/3rd tag
# is used, the success rate will increase by +x% (or decrease).
设定物品的偷盗概率,玩家可以在敌人那里随即偷盗一个随即物品,如果敌人有东西可以投偷走
# <steal type>
# <steal type: +x%>
# <steal type: -x%>
# This gives the item the ability to only be able to steal items of that type.
# Anything that is outside of that type list cannot be stolen. If the 2nd/3rd
# tag is used, the success rate will increase by +x% (or decrease). Replace
# "type" with "item", "weapon", "armour", or "gold". Insert multiple of these
# tags to increase the types that can be stolen.
又是种类……
# <snatch>
# <snatch: +x%>
# <snatch: -x%>
# This gives the item a snatch property, which allows the player to select a
# specific stealable item on the enemy. If the 2nd/3rd tag is used, the
# success rate will increase by +x% (or decrease). Snatch only works for single
# target enemy skills.
选择偷盗物品。。。。。。对敌人单体有效
# <snatch type>
# <snatch type: +x%>
# <snatch type: -x%>
# This gives the item a snatch property, which allows the player to select a
# specific selectable item on the enemy. However, this tag limits the types of
# items that can be stolen. If the 2nd/3rd tag is used, the success rate will
# increase by +x% (or decrease). Replace "type" with "item", "weapon",
# "armour", or "gold". Insert multiple of these tags to increase the types
# that can be stolen. Snatch only works for single target enemy skills.
物品分类,让玩家选择一个物品
# -----------------------------------------------------------------------------
# Weapon Notetags - These notetags go in the weapons notebox in the database.
# -----------------------------------------------------------------------------
# <steal rate: +x%>
# <steal rate: -x%>
# Sets the bonus steal rate to increase or decrease by x%.
偷盗概率
# <steal type rate: +x%>
# <steal type rate: -x%>
# Sets the bonus steal rate for that specific type of item by +x% or -x%.
# Replace "type" with "item", "weapon", "armour", or "gold".
物品种类
# -----------------------------------------------------------------------------
# Armour Notetags - These notetags go in the armours notebox in the database.
# -----------------------------------------------------------------------------
# <steal rate: +x%>
# <steal rate: -x%>
# Sets the bonus steal rate to increase or decrease by x%.
概率
# <steal type rate: +x%>
# <steal type rate: -x%>
# Sets the bonus steal rate for that specific type of item by +x% or -x%.
# Replace "type" with "item", "weapon", "armour", or "gold".
种类
# -----------------------------------------------------------------------------
# Enemy Notetags - These notetags go in the enemy notebox in the database.
放进敌人的备注里
# -----------------------------------------------------------------------------
# <steal Ix: y%>
# <steal Wx: y%>
# <steal Ax: y%>
# <steal Gx: y%>
# Gives enemy a stealable item, weapon, or armour (marked by I, W, or A) x at
# a rate of y percent. If G is used, that is how much gold can be stolen from
# the enemy. Insert multiples of this tag to increase the number of stolen
# items an enemy can possibly have.
给敌人一个被偷的概率
# <steal rate: -x%>
# <steal rate: +x%>
# This is the defending modifier used for enemy. All success rate calculations
# will apply the defending enemy's steal rate against success.
# -----------------------------------------------------------------------------
# State Notetags - These notetags go in the states notebox in the database.
# -----------------------------------------------------------------------------
# <steal rate: +x%>
# <steal rate: -x%>
# Sets the bonus steal rate to increase or decrease by x%.
于是还是概率
# <steal type rate: +x%>
# <steal type rate: -x%>
# Sets the bonus steal rate for that specific type of item by +x% or -x%.
# Replace "type" with "item", "weapon", "armour", or "gold".
种类