class Window_Playtime < Window_Base
  def initialize
    super(0, 0, window_width, fitting_height(1))
  end
  #--------------------------------------------------------------------------
  # ● 取得视窗的宽度
  #--------------------------------------------------------------------------
  def window_width
    return 160
  end  
  #--------------------------------------------------------------------------
  # ● 更新画面
  #--------------------------------------------------------------------------
  def update
    super
    contents.clear
    draw_icon(280,0,0)
    draw_text(contents.rect, $game_system.playtime_s, 2)
  end  
end
#==============================================================================
# ■ Scene_Menu
#------------------------------------------------------------------------------
#  菜单画面
#==============================================================================
class Scene_Menu < Scene_MenuBase
  #--------------------------------------------------------------------------
  # ● 生成时间视窗
  #--------------------------------------------------------------------------
  alias create_time_window create_gold_window
  def create_gold_window
     create_time_window
    @playtime_window = Window_Playtime.new
    @playtime_window.x = 0
    @playtime_window.y = Graphics.height - (@playtime_window.height * 2)
  end
end