未命名.jpg (129.71 KB, 下载次数: 25)
未命名2.jpg (117.99 KB, 下载次数: 25)
未命名3.jpg (120.63 KB, 下载次数: 22)
uuiio797 发表于 2012-12-20 20:59
在Scene_Battle脚本中135那行修改,把136行和138行的status_window.close修改成status_window.open就行了。 ...
#encoding:utf-8 #============================================================================== # ■ BattleManager #------------------------------------------------------------------------------ # 战斗信息文章位置修改。 #============================================================================== module BattleManager #-------------------------------------------------------------------------- # ● 戰鬥開始 【再定义】 #-------------------------------------------------------------------------- def self.battle_start $game_system.battle_count += 1 $game_party.on_battle_start $game_troop.on_battle_start $game_troop.enemy_names.each do |name| $game_message.add(sprintf(Vocab::Emerge, name))# 战斗开始显示的文章(普通遇敌) $game_message.position = 0 # 显示文章的位置:0上1中2下 end if @preemptive $game_message.add(sprintf(Vocab::Preemptive, $game_party.name))# 战斗开始显示的文章(先发制人) $game_message.position = 0 elsif @surprise $game_message.add(sprintf(Vocab::Surprise, $game_party.name))# 战斗开始显示的文章(被敌人偷袭) $game_message.position = 0 end wait_for_message end #-------------------------------------------------------------------------- # ● 勝利時的處理【再定义】 #-------------------------------------------------------------------------- def self.process_victory play_battle_end_me replay_bgm_and_bgs $game_message.add(sprintf(Vocab::Victory, $game_party.name))# 胜利显示的文章 $game_message.position = 0 display_exp gain_gold gain_drop_items gain_exp SceneManager.return battle_end(0) return true end #-------------------------------------------------------------------------- # ● 撤退時的處理【再定义】 #-------------------------------------------------------------------------- def self.process_escape $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name))# 撤退成功的文章 $game_message.position = 0 success = @preemptive ? true : (rand < @escape_ratio) Sound.play_escape if success process_abort else @escape_ratio += 0.1 $game_message.add('\.' + Vocab::EscapeFailure)# 撤退失败的文章 $game_message.position = 0 $game_party.clear_actions end wait_for_message return success end #-------------------------------------------------------------------------- # ● 全滅時的處理 #-------------------------------------------------------------------------- def self.process_defeat $game_message.add(sprintf(Vocab::Defeat, $game_party.name)) $game_message.position = 0 wait_for_message if @can_lose revive_battle_members replay_bgm_and_bgs SceneManager.return else SceneManager.goto(Scene_Gameover) end battle_end(2) return true end #-------------------------------------------------------------------------- # ● 顯示獲得的經驗值【再定义】 #-------------------------------------------------------------------------- def self.display_exp if $game_troop.exp_total > 0 text = sprintf(Vocab::ObtainExp, $game_troop.exp_total) $game_message.add('\.' + text)# 获得经验的文章 $game_message.position = 0 end end #-------------------------------------------------------------------------- # ● 顯示獲得的金錢【再定义】 #-------------------------------------------------------------------------- def self.gain_gold if $game_troop.gold_total > 0 text = sprintf(Vocab::ObtainGold, $game_troop.gold_total) $game_message.add('\.' + text)# 获得金钱的文章 $game_message.position = 0 $game_party.gain_gold($game_troop.gold_total) end wait_for_message end #-------------------------------------------------------------------------- # ● 顯示獲得的物品【再定义】 #-------------------------------------------------------------------------- def self.gain_drop_items $game_troop.make_drop_items.each do |item| $game_party.gain_item(item, 1) $game_message.add(sprintf(Vocab::ObtainItem, item.name))# 获得物品的文章 $game_message.position = 0 end wait_for_message end end
2012-12-21_164652.png (25.55 KB, 下载次数: 22)
uuiio797 发表于 2012-12-22 12:54
在我给你的脚本有注释位置变更的那句下面加上这句就行了: $game_message.background = 0 # 文章背景:0普 ...
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