class Window_Base
#--------------------------------------------------------------------------
# ● 绘制简单的状态
#--------------------------------------------------------------------------
def draw_actor_simple_status(actor, x, y)
draw_actor_name(actor, x, y)
draw_actor_level(actor, x, y + line_height * 1)
draw_actor_icons(actor, x, y + line_height * 2)
draw_actor_class(actor, x + 120, y - line_height * 0.5)
draw_actor_hp(actor, x + 120, y + line_height * 0.5) #绘制HP,在原有位置上略调整
draw_actor_mp(actor, x + 120, y + line_height * 1.5) #绘制MP,在原有位置上略调整
draw_actor_tp(actor, x + 120, y + line_height * 2.5) #绘制TP
end
end
class Window_Base
#--------------------------------------------------------------------------
# ● 绘制简单的状态
#--------------------------------------------------------------------------
def draw_actor_simple_status(actor, x, y)
draw_actor_name(actor, x, y)
draw_actor_level(actor, x, y + line_height * 1)
draw_actor_icons(actor, x, y + line_height * 2)
draw_actor_class(actor, x + 120, y - line_height * 0.5)
draw_actor_hp(actor, x + 120, y + line_height * 0.5) #绘制HP,在原有位置上略调整
draw_actor_mp(actor, x + 120, y + line_height * 1.5) #绘制MP,在原有位置上略调整
draw_actor_tp(actor, x + 120, y + line_height * 2.5) #绘制TP
end
end