#--------------------------------------------------------------------------
# ● 移动类型 : 接近
#--------------------------------------------------------------------------
def move_type_toward_player
if near_the_player?
case rand(6)
when 0..3; move_toward_player
when 4; move_random
when 5; move_forward
end
else
move_random
end
end
#--------------------------------------------------------------------------
# ● 判定事件是否临近玩家
#--------------------------------------------------------------------------
def near_the_player?
sx = distance_x_from($game_player.x).abs
sy = distance_y_from($game_player.y).abs
sx + sy < 20
end
#--------------------------------------------------------------------------
# ● 移动类型 : 接近
#--------------------------------------------------------------------------
def move_type_toward_player
if near_the_player?
case rand(6)
when 0..3; move_toward_player
when 4; move_random
when 5; move_forward
end
else
move_random
end
end
#--------------------------------------------------------------------------
# ● 判定事件是否临近玩家
#--------------------------------------------------------------------------
def near_the_player?
sx = distance_x_from($game_player.x).abs
sy = distance_y_from($game_player.y).abs
sx + sy < 20
end
#--------------------------------------------------------------------------
# ● 移动类型 : 接近
#--------------------------------------------------------------------------
def move_type_toward_player
if near_the_player?
move_toward_player
else
move_random
end
end
#--------------------------------------------------------------------------
# ● 判定事件是否临近玩家
#--------------------------------------------------------------------------
def near_the_player?
sx = distance_x_from($game_player.x).abs
sy = distance_y_from($game_player.y).abs
sx + sy < 5
end
#--------------------------------------------------------------------------
# ● 移动类型 : 接近
#--------------------------------------------------------------------------
def move_type_toward_player
if near_the_player?
move_toward_player
else
move_random
end
end
#--------------------------------------------------------------------------
# ● 判定事件是否临近玩家
#--------------------------------------------------------------------------
def near_the_player?
sx = distance_x_from($game_player.x).abs
sy = distance_y_from($game_player.y).abs
sx + sy < 5
end