QQ图片20130609072240.jpg (37.89 KB, 下载次数: 30)
=begin HN_Light version 1.0.1.0 for VX Ace by 半生 要HN_RG_BITMAP(ver 0.1.2.1以降) 2012/01/08 ver 1.0.1.2 队列歩行の仲间に対応 =end # ----- 在这里设定----- module HN_Light # 简略化0:(精细)~2:(粗暴,负荷轻) SIMPLIFY = 1 # 玩家的烛光类型使用的变量号码 PLAYER_LIGHT_TYPE = 12 # 队友的烛光类型使用的变量号码 FOLLOWER_LIGHT_TYPE = 12 # 黑暗判断上使用的开关 DARK_SWITCH = 13 # 烛光事件识别用的正规表达式 REGEX_LIGHT = /@LIGHT(\d+)/ # 烛光图像的目录 LIGHT_IMG_DIR = "Graphics/Pictures/" # 烛光Bitmap设定 LIGHTS = [ # [FILENAME, CELLS, ZOOM, OFFSET_Y, HUE] ["light5", 1, 1.5, 0, 0], ["light2", 1, 1.0, 0, 0], ["light3", 1, 0.8, 0, 0], ["light4", 1, 1.0, -16, 0], ["light5", 1, 2.0, 0, 0], ["light6", 1, 1.0, 0, 0], ["light7", 1, 3.0, -16, 0], ["light1", 1, 0.5, 0, 0], ["light6", 1, 2.0, 0, 0], ] end # ----- 在这里设定 ----- module HN_Light # 事件mix-in用 module LightEvent attr_reader :light_type def initialize super() @light_type = 0 end def check_light @light_type = 0 return if @list.nil? @list.each do |command| break if @light_type > 0 if command.code == 108 or command.code == 408 command.parameters.each do |line| if line =~ REGEX_LIGHT @light_type = $1.to_i break end end end end # END @list.each end end # END module LightEvent class Light attr_reader :bitmap attr_reader :cells attr_reader :width attr_reader :height attr_reader :ox attr_reader :oy def initialize(light_type, s_zoom = 1) light = LIGHTS[light_type - 1] if light.nil? # 本来不应该来这里 @bitmap = Bitmap.new(32, 32) @cels = 1 @zoom = 1.0 @oy = 16 @ox = 16 @width = 32 @height = 32 else @bitmap = Bitmap.new(LIGHT_IMG_DIR + light[0]) @bitmap.invert() @cells = light[1].to_i @cells = 1 if (@cells < 1 or @cells > @bitmap.width) @zoom = light[2].to_f @zoom = 1.0 if @zoom <= 0.0 @zoom /= s_zoom @width = @bitmap.width / @cells @height = @bitmap.height # 缩放处理 if @zoom != 1.0 new_width = (@width * @zoom).round new_height = (@height * @zoom).round if new_width * new_height < 1 @zoom = 1.0 else @width = new_width @height = new_height new_bitmap = Bitmap.new(@width * @cells, @height) new_bitmap.stretch_blt(new_bitmap.rect,@bitmap, @bitmap.rect) @bitmap.dispose @bitmap = new_bitmap end end @ox = @width / 2 @oy = @height / 2 - light[3].to_i / s_zoom # 色相変换 if ( (hue = light[4].to_i) != 0) @bitmap.hue_change(hue) end end end # End def initialize # 色调转换 def dispose @bitmap.dispose @bitmap = nil end end end class Game_Event include HN_Light::LightEvent alias :_hn_light__setup :setup_page unless method_defined?(:_hn_light__setup) def setup_page(new_page) _hn_light__setup(new_page) check_light() end end class Game_Player def light_type return $game_variables[HN_Light::PLAYER_LIGHT_TYPE] end end class Game_Follower def light_type return 0 if !self.visible? return $game_variables[HN_Light::FOLLOWER_LIGHT_TYPE] end end class Game_Map attr_reader :light_events # 更新烛光事件列表 def refresh_lights @light_events = [] @events.values.each do |event| if (event.light_type > 0) @light_events.push(event) end end end alias :_hn_light__setup_events :setup_events unless method_defined?(:_hn_light__setup_events) def setup_events _hn_light__setup_events() refresh_lights() end alias :_hn_light__refresh :refresh unless method_defined?(:_hn_light__refresh) def refresh _hn_light__refresh() refresh_lights() end end class Sprite_Dark < Sprite @@base_color = Color.new(255,255,255) def initialize(viewport = nil) super(viewport) @width = Graphics.width @height = Graphics.height case HN_Light::SIMPLIFY when 1 @zoom = 2 when 2 @zoom = 4 else @zoom = 1 end @width /= @zoom @height /= @zoom self.zoom_x = @zoom.to_f self.zoom_y = @zoom.to_f self.bitmap = Bitmap.new(@width, @height) self.bitmap.fill_rect(self.bitmap.rect, @@base_color) self.blend_type = 2 # 混合型(减算) self.z = 500 self.visible = false @light_cache = {} end # 追加烛光 def add_light(charactor) return if charactor.nil? light_type = charactor.light_type return if (light_type < 1 or light_type > HN_Light::LIGHTS.size) unless @light_cache.key?(light_type) @light_cache[light_type] = HN_Light::Light.new(light_type, @zoom) end light = @light_cache[light_type] # 画面外什麽都不做 if @zoom == 1 return if (charactor.screen_x < 0 - light.width + light.ox) return if (charactor.screen_x > @width + light.ox) return if (charactor.screen_y < 0 - light.height + light.oy) return if (charactor.screen_y > @height + light.oy) else return if (charactor.screen_x < 0 - (light.width + light.ox) * @zoom) return if (charactor.screen_x > (@width + light.ox) * @zoom) return if (charactor.screen_y < 0 - (light.height + light.oy) * @zoom) return if (charactor.screen_y > (@height + light.oy) * @zoom) end # 动画判定 if light.cells > 1 index = (Graphics.frame_count / 4) % light.cells rect = Rect.new(index * light.width , 0, light.width, light.height) else rect = light.bitmap.rect end if @zoom != 1 p_x = charactor.screen_x / @zoom - light.ox p_y = (charactor.screen_y - 16) / @zoom - light.oy else p_x = charactor.screen_x - light.ox p_y = charactor.screen_y - 16 - light.oy end # 乗算合成(3) self.bitmap.blend_blt(p_x, p_y, light.bitmap, rect, 3) end def refresh self.bitmap.fill_rect(self.bitmap.rect, @@base_color) $game_map.light_events.each do |event| next if HN_Light::LIGHTS[event.light_type - 1].nil? add_light(event) end add_light($game_player) $game_player.followers.each{|f| add_light(f)} end # 更新 def update super refresh() end #-------------------------------------------------------------------------- # ● 解放 #-------------------------------------------------------------------------- def dispose self.bitmap.dispose @light_cache.values.each do |light| light.dispose end super end end class Spriteset_Map # 动画判定 def create_dark @dark_sprite = Sprite_Dark.new(@viewport1) end # 更新黑暗Sprite def update_dark if (@dark_sprite.visible = $game_switches[HN_Light::DARK_SWITCH]) @dark_sprite.update end end # 破弃黑暗Sprite def dispose_dark @dark_sprite.dispose end # 初期化 alias :_dark__initialize :initialize unless private_method_defined?(:_dark__initialize) def initialize _dark__initialize() create_dark() update_dark() end # 更新 alias :_dark__update :update unless method_defined?(:_dark__update) def update _dark__update() update_dark() if !@dark_sprite.nil? and !@dark_sprite.disposed? end # 结束处理 alias :_dark__dispose :dispose unless method_defined?(:_dark__dispose) def dispose dispose_dark() _dark__dispose() end end
QQ图片20130609130839.jpg (42.92 KB, 下载次数: 36)
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