class Game_Hud
$game_hud = Game_Hud.new
def initialize
create_hp
create_sp
end
def create_hp
$hp_slot = Sprite.new
$hp_slot.bitmap = Cache.system($HP_SLOT)
$hp_slot.x = 5
$hp_slot.y = 15
$hp_slot.z = 85
$hp_meter_image = Cache.system($HP_METER) # hp計的圖
$hp_meter_sprite = Sprite.new
$hp_meter_sprite.bitmap = Bitmap.new($hp_meter_image.width, $hp_meter_image.height)
# HP血條位置資訊
$hp_meter_sprite.x = 35
$hp_meter_sprite.y = 15
$hp_meter_sprite.z = 90
end
def create_sp
$sp_slot = Sprite.new
$sp_slot.bitmap = Cache.system($SP_SLOT)
$sp_slot.x = 5
$sp_slot.y = 45
$sp_slot.z = 85
$sp_meter_image = Cache.system($SP_METER) # sp計的圖
$sp_meter_sprite = Sprite.new
$sp_meter_sprite.bitmap = Bitmap.new($sp_meter_image.width, $sp_meter_image.height)
# SP血條位置資訊
$sp_meter_sprite.x = 35
$sp_meter_sprite.y = 44
$sp_meter_sprite.z = 90
end
def update_hp
$hp_meter_sprite.bitmap.clear
$hp_meter_sprite.bitmap.blt(0, 0, $hp_meter_image,
Rect.new(0, 0, $hp_meter_image.width, $hp_meter_image.height) )
end
def update_sp
$sp_meter_sprite.bitmap.clear
$sp_meter_sprite.bitmap.blt(0, 0, $sp_meter_image,
Rect.new(0, 0, $sp_meter_image.width, $sp_meter_image.height))
end
def dispose
$hp_meter_sprite.bitmap.dispose
$hp_meter_sprite.dispose
$hp_slot.bitmap.dispose
$hp_slot.dispose
$sp_meter_sprite.bitmap.dispose
$sp_meter_sprite.dispose
$sp_slot.bitmap.dispose
$sp_slot.dispose
end
def setVisiable(trueorfalse)
v = trueorfalse
end
def update
update_hp
update_sp
end
def refresh
dispose
initialize
end
end
class Spriteset_Map
alias old_init initialize
def initialize
$game_hud
old_init
end
alias old_dispose dispose
def dispose
$game_hud.dispose
old_dispose
end
alias old_update update
def update
$game_hud.update
old_update
end
alias old_refresh_char refresh_characters
def refresh_characters
old_refresh_hud
$game_hud.refresh
end
end