- #============================================================================== 
- # ■ Game_Player 
- #------------------------------------------------------------------------------ 
- #  處理玩家人物的類。擁有事件啟動的判定、地圖的卷動等功能。 
- #   本類的實例請參考 $game_player 。 
- #============================================================================== 
-   
- class Game_Player < Game_Character 
-   
-   def getX 
-     @x 
-   end 
-   
-   def getY 
-     @y 
-   end 
-   
- end 
-   
- #============================================================================== 
- # ■ Scene_Menu 
- #------------------------------------------------------------------------------ 
- #  菜單畫面 
- #============================================================================== 
-   
- class Scene_Menu < Scene_MenuBase 
-   
-   #-------------------------------------------------------------------------- 
-   # ● 生成窗口 
-   #-------------------------------------------------------------------------- 
-   def create_gold_window 
-     @gold_window = Window_Gold.new 
-     @gold_window.x = 0 
-     @gold_window.y = Graphics.height - @gold_window.height 
-     # 生成地圖信息窗口 
-     @mapinfos_window = Window_MapInfo.new 
-     @mapinfos_window.x = 0 
-     @mapinfos_window.y = Graphics.height - @mapinfos_window.height - @gold_window.height 
-   
-   end 
-   
- end 
-   
- #============================================================================== 
- # ■ Window_MapInfo 
- #------------------------------------------------------------------------------ 
- #  顯示當前信息的窗口。 By SkyZH 
- #============================================================================== 
-   
- class Window_MapInfo < Window_Base 
-   #-------------------------------------------------------------------------- 
-   # ● 初始化對像 
-   #-------------------------------------------------------------------------- 
-   def initialize 
-     super(317, 270, window_width, 144) 
-     self.opacity = 255 
-     refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 獲取窗口的寬度 
-   #-------------------------------------------------------------------------- 
-   def window_width 
-     return 225 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 刷新 
-   #-------------------------------------------------------------------------- 
-   def refresh 
-     self.contents.clear 
-     self.contents.font.color = normal_color 
-     @a=$game_map.width 
-     @b=$game_map.height 
-     draw_text(0, 0,             window_width-24, line_height,"智慧 " + $game_variables[1].to_s) 
-     draw_text(0, line_height,   window_width-24, line_height,"魅力 " + $game_variables[2].to_s) 
-     draw_text(0, line_height*2, window_width-24, line_height,"修養 " + $game_variables[3].to_s) 
-     draw_text(0, line_height*3, window_width-24, line_height,"體貼 " + $game_variables[4].to_s) 
-     draw_text(0, line_height*4, window_width-24, line_height,"感受 " + $game_variables[10].to_s) 
-     draw_text(100, 0,             window_width-24, line_height,"道德 " + $game_variables[5].to_s) 
-     draw_text(100, line_height,   window_width-24, line_height,"自尊 " + $game_variables[6].to_s) 
-     draw_text(100, line_height*2, window_width-24, line_height,"勇氣 " + $game_variables[7].to_s) 
-     draw_text(100, line_height*3, window_width-24, line_height,"聲望 " + $game_variables[8].to_s) 
-     draw_text(100, line_height*4, window_width-24, line_height,"疲勞 " + $game_variables[9].to_s) 
-   
-   end 
- end 
-   
- class Spriteset_Map 
-   #-------------------------------------------------------------------------- 
-   # ● 初始化對象 
-   #-------------------------------------------------------------------------- 
-   def initialize 
-     create_viewports 
-     create_tilemap 
-     create_parallax 
-     create_characters 
-     create_shadow 
-     create_weather 
-     create_pictures 
-     create_timer 
-     @MapInfoWin=Window_MapInfo.new 
-     update 
-   end 
-   
-   def dispose 
-     dispose_tilemap 
-     dispose_parallax 
-     dispose_characters 
-     dispose_shadow 
-     dispose_weather 
-     dispose_pictures 
-     dispose_timer 
-     dispose_viewports 
-     @MapInfoWin.dispose 
-   end 
-   
-   def update 
-     update_tileset 
-     update_tilemap 
-     update_parallax 
-     update_characters 
-     update_shadow 
-     update_weather 
-     update_pictures 
-     update_timer 
-     update_viewports 
-     if $game_switches[1]==false then #通過1號開關控制信息窗口是否顯示 
-       @MapInfoWin.visible=false 
-     else 
-       @MapInfoWin.visible=true 
-     end 
-     @MapInfoWin.refresh 
-   end 
-   
- end