- #-------------------------------------------------------------------------- 
-   # ● 在技能上备注<tpcost x>(包括<>)后,技能的TP消耗变为x 
-   #-------------------------------------------------------------------------- 
-   
- class RPG::Skill 
-   def new_tp_cost 
-     /<tpcost\s*(\d+)>/ =~ @note ? $1.to_i : 0 
-   end 
- end 
-   
- class Game_BattlerBase 
-   def skill_tp_cost(skill) 
-     if skill.new_tp_cost > 0 
-       skill.new_tp_cost 
-     else 
-       skill.tp_cost 
-     end 
-   end 
- end 
- #-------------------------------------------------------------------------- 
 
-   # ● 在技能上备注<tpcost x>(包括<>)后,技能的TP消耗变为x 
 
-   #-------------------------------------------------------------------------- 
 
-   
 
- class RPG::Skill 
 
-   def new_tp_cost 
 
-     /<tpcost\s*(\d+)>/ =~ @note ? $1.to_i : 0 
 
-   end 
 
- end 
 
-   
 
- class Game_BattlerBase 
 
-   def skill_tp_cost(skill) 
 
-     if skill.new_tp_cost > 0 
 
-       skill.new_tp_cost 
 
-     else 
 
-       skill.tp_cost 
 
-     end 
 
-   end 
 
- end