- class << PearlKernel 
-   def draw_lv(obj, x, y, actor) 
-     string = 'Lv. ' + (actor.level).to_i.to_s 
-     obj.draw_text(x, y, 80, 32, string,2) 
-   end 
- end 
-   
-   
-   
- class Sprite_LifeBars < Sprite 
-   def refresh_contents 
-     self.bitmap.clear 
-     self.bitmap.font.size = 19 
-     @erasetimer = 180 
-     self.opacity = 255 
-     if battler.is_a?(Game_Actor) 
-       @old_exp = battler.exp 
-       @old_tp = battler.tp 
-       self.x = ScreenPos_X 
-       self.y = ScreenPos_Y 
-       h  = HP_BarDimentions ; m = MP_BarDimentions ; e = EX_BarDimentions 
-       if PearlBars::ActorsHp != "" 
-         @pimg = Cache.picture(PearlBars::ActorsHp)  if @pimg.nil? 
-         @bimg = Cache.picture(PearlBars::ActorsBack) if @bimg.nil? 
-         @pimp = Cache.picture(PearlBars::ActorsMp)  if @pimp.nil? 
-         PearlKernel.image_hp(self.bitmap, h[0] + 4, h[1],@bimg, 
-         @pimg, battler,true) 
-         PearlKernel.image_mp(self.bitmap, m[0] + 4, m[1], @bimg, @pimp, battler) 
-         if PearlBars::ActorsExp != "" 
-           @piexp = Cache.picture(PearlBars::ActorsExp)  if @piexp.nil? 
-           PearlKernel.image_exp(self.bitmap,e[0] + 4,e[1],@bimg,@piexp, battler) 
-         end 
-       else 
-         hc = HP_Color ; mc = MP_Color ; ec = EX_Color 
-         PearlKernel.draw_hp(self.bitmap,battler, h[0], h[1], h[2], h[3], hc) 
-         PearlKernel.draw_mp(self.bitmap,battler, m[0], m[1], m[2], m[3], mc) 
-         PearlKernel.draw_exp(self.bitmap,battler, e[0], e[1], e[2], e[3], ec) 
-         #PearlKernel.draw_lv(self.bitmap,battler, e[0], e[1], e[2], e[3], ec) 
-         PearlKernel.draw_lv(self.bitmap, TP_Info[0]+40, TP_Info[1], battler) 
-       end 
-       PearlKernel.draw_tp(self.bitmap, TP_Info[0], TP_Info[1], battler) 
-   
-     else battler.is_a?(Game_Enemy) 
-       if boss? 
-         self.x = BeScreenPos_X 
-         self.y = BeScreenPos_Y 
-         h  = BHP_BarDimentions ; hc = BHP_Color 
-         if PearlBars::BossEne != "" 
-           @n_img = Cache.picture(PearlBars::BossEne) if @n_img.nil? 
-           @n_back = Cache.picture(PearlBars::BossBack) if @n_back.nil? 
-           PearlKernel.image_hp(self.bitmap, h[0] + 4, h[1],@n_back, 
-           @n_img, battler,true) 
-         else 
-           PearlKernel.draw_hp(self.bitmap,battler, h[0],h[1],h[2], h[3],hc,true) 
-         end 
-       else 
-         self.x = NeScreenPos_X 
-         self.y = NeScreenPos_Y 
-         h  = EHP_BarDimentions ; hc = EHP_Color 
-         if PearlBars::NormalEne != "" 
-           @n_img = Cache.picture(PearlBars::NormalEne) if @n_img.nil? 
-           @n_back = Cache.picture(PearlBars::NormalBack) if @n_back.nil? 
-           PearlKernel.image_hp(self.bitmap, h[0] + 4, h[1],@n_back, 
-           @n_img, battler,true) 
-         else 
-           PearlKernel.draw_hp(self.bitmap,battler,h[0],h[1],h[2], h[3], hc,true) 
-         end 
-       end 
-     end 
-   end 
- end 
-   
- class Sprite_DamagePop < Sprite 
-   attr_reader   :target 
-   def initialize(viewport, target,text=nil) 
-     super(viewport) 
-     @target = target 
-     self.bitmap = Bitmap.new(200, 50) 
-     self.bitmap.font.size = 20 
-     case rand(4) 
-     when 0 then @resto_plus = 0.5 
-     when 1 then @resto_plus = 0.6 
-     when 2 then @resto_plus = 0.7 
-     when 3 then @resto_plus = 0.8 
-     end 
-     create_text_for_display 
-     @text = text if text 
-     set_text 
-     update 
-   end 
- end 
-   
-   
- class Spriteset_Map 
-   def add_new_popup(target,text) 
-     text = Sprite_DamagePop.new(@viewport1, DamagePop_Obj.new(target),text) 
-     @damagepop_sprites.push(text) 
-   end 
-   
- end 
-   
-   
- class Game_Actor < Game_Battler 
-   #-------------------------------------------------------------------------- 
-   # ● 顯示等級上升的信息 
-   #     new_skills : 學會的新技能的數組 
-   #-------------------------------------------------------------------------- 
-   def display_level_up(new_skills) 
-     new_popup(self,'Level Up!') 
-     $game_system.item_object = [:string, "Level Up!"]  
-     return unless SceneManager.scene.is_a? Scene_Map 
-   
-   end 
- end 
-   
-   
- class Scene_Map 
-   attr_accessor :spriteset 
- end 
-   
- class Spriteset_Map 
-   attr_accessor :item_sprite 
- end 
-   
- class Sprite_PopItem < Sprite 
-   
-   def set_bitmap 
-     #puts "Item: #{@item}, Num: #{@num}" 
-     operand = '' 
-     @item.nil? ? operand = Vocab::currency_unit : operand = @item.name unless @item == :string 
-     string = operand + ' X' + @num.to_s 
-     if @item == :string 
-       string = @num.to_s 
-     end 
-     self.bitmap = Bitmap.new(26 + string.length * 9, 28) 
-     self.bitmap.fill_rect(0, 0, self.bitmap.width, 28, Color.new(0, 0, 0, 100)) 
-     self.bitmap.font.size = 20 
-     bitmap = Cache.system("Iconset") 
-     unless @item == :string 
-       icon = @item.nil? ? PearlItemPop::GoldIcon : @item.icon_index 
-       rect = Rect.new(icon % 16 * 24, icon / 16 * 24, 24, 24) 
-       self.bitmap.blt(4, 0, bitmap, rect)  
-     end 
-     x = 28 
-     x = 5 if @item == :string 
-     self.bitmap.draw_text(x, 0, 250, 32, string) 
-   end 
- end 
-   
- module Kernel 
-   def new_popup(target,text) 
-     new_target = target 
-     if target == $game_party.leader 
-       new_target = $game_player 
-     elsif target.is_a? Game_Actor 
-       new_target = $game_player.followers[$game_party.members.index(target)] 
-     end 
-     SceneManager.scene.instance_eval{@spriteset.add_new_popup(new_target,text)}   
-   end 
- end 
-   
-   
- class Game_Event < Game_Character 
-   def kill_enemy 
-     @secollapse = nil 
-     [url=home.php?mod=space&uid=472765]@killed[/url] = true 
-     @priority_type = 0 if @deadposee 
-     gain_gold 
-     gain_exp 
-     etext = 'Exp '  + @enemy.exp.to_s if @enemy.exp > 0 
-     gtext = 'Gold ' + @enemy.gold.to_s if @enemy.gold > 0 
-     $game_player.pop_damage("#{etext} #{gtext}") if etext || gtext 
-     make_drop_items 
-     run_assigned_commands 
-   end 
- end