class Game_Interpreter
def tan
@params[0] = []
@params[0] = ["地图1","地图2","地图3","地图4","地图5","取消"]
@params[1] = 0
command_102
case @params[0][@branch[@indent]]
when "地图1"
Audio.se_play('Audio/SE/' + "Move",80,100)
command_221 #淡出画面
@params[0] = 0 #指定方式
@params[1] = 20 #地图ID
@params[2] = 7 #地图X
@params[3] = 0 #地图Y
@params[4] = 0 #人物朝向
@params[5] = 0 #淡入淡出
command_201 #场所移动
$game_temp.loadbar_type = 0
SceneManager.call(Scene_Load_Bar)
command_222 #淡入画面
when "地图2"
Audio.se_play('Audio/SE/' + "Move",80,100)
command_221 #淡出画面
@params[0] = 0 #指定方式
@params[1] = 26 #地图ID
@params[2] = 8 #地图X
@params[3] = 1 #地图Y
@params[4] = 0 #人物朝向
@params[5] = 0 #淡入淡出
command_201 #场所移动
$game_temp.loadbar_type = 0
SceneManager.call(Scene_Load_Bar)
command_222 #淡入画面
when "取消"
@params[0] = -1 #设置移动对象
character = get_character(@params[0])
character.move_backward
else
end
end
end
class Game_Interpreter
def tan
@params[0] = []
@params[0] = ["地图1","地图2","地图3","地图4","地图5","取消"]
@params[1] = 0
command_102
case @params[0][@branch[@indent]]
when "地图1"
Audio.se_play('Audio/SE/' + "Move",80,100)
command_221 #淡出画面
@params[0] = 0 #指定方式
@params[1] = 20 #地图ID
@params[2] = 7 #地图X
@params[3] = 0 #地图Y
@params[4] = 0 #人物朝向
@params[5] = 0 #淡入淡出
command_201 #场所移动
$game_temp.loadbar_type = 0
SceneManager.call(Scene_Load_Bar)
command_222 #淡入画面
when "地图2"
Audio.se_play('Audio/SE/' + "Move",80,100)
command_221 #淡出画面
@params[0] = 0 #指定方式
@params[1] = 26 #地图ID
@params[2] = 8 #地图X
@params[3] = 1 #地图Y
@params[4] = 0 #人物朝向
@params[5] = 0 #淡入淡出
command_201 #场所移动
$game_temp.loadbar_type = 0
SceneManager.call(Scene_Load_Bar)
command_222 #淡入画面
when "取消"
@params[0] = -1 #设置移动对象
character = get_character(@params[0])
character.move_backward
else
end
end
end