class Scene_Battle
def use_item
item = @subject.current_action.item
@log_window.display_use_item(@subject, item)
@subject.use_item(item)
refresh_status
targets = @subject.current_action.make_targets.compact
show_animation(targets, item.animation_id)
if item.class == RPG::Skill
repeats = ($data_skills[item.id].read_note('重复次数')).to_i
else
repeats = ($data_items[item.id].read_note('重复次数')).to_i
end
repeats = item.repeats if !repeats or repeats <= 0
targets.each {|target| repeats.times { invoke_item(target, item) } }
end
end
class Scene_ItemBase
def use_item_to_actors
if item.class == RPG::Skill
repeats = ($data_skills[item.id].read_note('重复次数')).to_i
else
repeats = ($data_items[item.id].read_note('重复次数')).to_i
end
repeats = item.repeats if !repeats or repeats <= 0
item_target_actors.each do |target|
repeats.times { target.item_apply(user, item) }
end
end
end