class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● 地图画面上回合结束的处理
#--------------------------------------------------------------------------
def turn_end_on_map
#~ if $game_party.steps % steps_for_turn == 0
#~ on_turn_end
#~ perform_map_damage_effect if @result.hp_damage > 0
#~ end
end
end
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● 地图画面上回合结束的处理
#--------------------------------------------------------------------------
def turn_end_on_map
#~ if $game_party.steps % steps_for_turn == 0
#~ on_turn_end
#~ perform_map_damage_effect if @result.hp_damage > 0
#~ end
end
end