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#-------------------------------------------------------------------------- # ● 撤退时的处理 #-------------------------------------------------------------------------- def self.process_escape $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name)) success = @preemptive ? true : (rand < @escape_ratio) Sound.play_escape if success process_abort $game_variables[80] += 1 # 逃跑成功时,80号变量+1 $game_party.gain_item($data_armors[147],1) if($game_variables[80] >= 50 ) #获得147号防具1件,如果80号变量大于等于50 (似乎这样没有获得提示) else @escape_ratio += 0.1 $game_message.add('\.' + Vocab::EscapeFailure) $game_party.clear_actions end end
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