Project1
标题:
怎么才能获得东西或金币后,会在地图中间显示,
[打印本页]
作者:
晓厮
时间:
2015-8-8 17:09
标题:
怎么才能获得东西或金币后,会在地图中间显示,
如题,是要关于脚本之类的吗,是的话麻烦复制给我
作者:
RyanBern
时间:
2015-8-8 17:18
请搜索“物品得失提示脚本”
作者:
欧买歌
时间:
2015-8-8 18:04
RyanBern 发表于 2015-8-8 17:18
请搜索“物品得失提示脚本”
#==============================================================================
# ■ 得失物品、金钱、武器、防具、技能自动提示(应变版)
#------------------------------------------------------------------------------
# 在对话后得到物品或技能,得失物品、金钱、武器、
# 防具、技能将自动提示。
#==============================================================================
#============================== 注意事项=======================================
# 在对话后得到物品或技能,请在对话后先用事件等待
# 1秒,否则对话框来不及消失。
#==============================================================================
#===================================作者=======================================
# 得失物品、金钱、武器、防具、自动提示 by 66rpg
# 技能自动提示 by 幻影RPG基地的会员:kwanhimshek2
# 应变修改 by 6R用户 RPG-XP
#==============================================================================
# 开关定义∶
$不显示技能视窗 = 40
$不显示金钱视窗 = 41
$不显示物品视窗 = 42
$不显示武器视窗 = 43
$不显示防具视窗 = 44
# 以上开关,当打开的时候,获得物品将不会提示,比如预设打开41号开关,获得金钱不再提示
# ————————————————————————————————————
class Interpreter
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@parameters[0], @parameters[1], @parameters[2])
$game_party.gain_gold(value)
if $game_switches[$不显示金钱视窗]==false
carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得"+ $data_system.words.gold + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去" + $data_system.words.gold + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_item(@parameters[0], value)
if $game_switches[$不显示物品视窗]==false
carol3_66RPG_item = $data_items[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得" + $data_system.words.item + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去" + $data_system.words.item + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减武器
#--------------------------------------------------------------------------
def command_127
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_weapon(@parameters[0], value)
if $game_switches[$不显示武器视窗]==false
carol3_66RPG_item = $data_weapons[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得" + $data_system.words.weapon + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去" + $data_system.words.weapon + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减防具
#--------------------------------------------------------------------------
def command_128
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_armor(@parameters[0], value)
if $game_switches[$不显示防具视窗]==false
carol3_66RPG_item = $data_armors[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减技能
#--------------------------------------------------------------------------
def command_318
actor = $game_actors[@parameters[0]]
if actor != nil
if @parameters[1] == 0
actor.learn_skill(@parameters[2])
else
actor.forget_skill(@parameters[2])
end
end
if $game_switches[$不显示技能视窗]==false
skill_item = $data_skills[@parameters[2]]
skill = Window_Base.new((640-300)/2,128,300,100)
skill.contents = Bitmap.new(skill.width - 32, skill.height - 32)
actor = $game_actors[@parameters[0]]
actor_bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
if @parameters[1] == 0
skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "习得" + $data_system.words.skill + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"007-System07",80,100)
else
skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "遗忘" + $data_system.words.skill + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"008-System08",80,100)
end
skill_bitmap = RPG::Cache.icon(skill_item.icon_name)
skill.contents.blt(0, 32, skill_bitmap, Rect.new(0, 0, 24, 24), 255)
skill.contents.draw_text(0 + 28, 32, 212, 32, skill_item.name, 0)
skill.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
skill.opacity -= 30
skill.contents_opacity -= 30
Graphics.update
end
skill.dispose
end
return true
end
end
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