$data_items[1000] = RPG::Item.new # 添加 1000 号物品 $data_items[1000].price = 50 # 设置价格
$game_party.gain_item(1000, 1) # 得到 1 个 1000 号物品 $game_party.lose_item(1000, 1) # 失去 1 个 1000 号物品 $game_party.item_number(1000) # 取得 1000 号物品的数量 $game_party.item_number(1000) > 0 # (条件分歧用)是否持有 1000 号物品
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