- #============================================================================== 
- # ■ Window_SkillStatus 
- #------------------------------------------------------------------------------ 
- #  显示特技画面、特技使用者的窗口。 
- #============================================================================== 
-   
- class Window_SkillStatus < Window_Base 
-   #-------------------------------------------------------------------------- 
-   # ● 初始化对像 
-   #     actor : 角色 
-   #-------------------------------------------------------------------------- 
-   def initialize(actor) 
-     super(0, 64, 640, 64) 
-     self.contents = Bitmap.new(width - 32, height - 32) 
-     @actor = actor 
-     refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 刷新 
-   #-------------------------------------------------------------------------- 
-   def refresh 
-     self.contents.clear 
-     draw_actor_name(@actor, 4, 0) 
-     draw_actor_state(@actor, 140, 0) 
-     draw_actor_hp(@actor, 284, 0) 
-     draw_actor_sp(@actor, 460, 0) 
-   end 
- end 
- #============================================================================== 
 
- # ■ Window_SkillStatus 
 
- #------------------------------------------------------------------------------ 
 
- #  显示特技画面、特技使用者的窗口。 
 
- #============================================================================== 
 
-   
 
- class Window_SkillStatus < Window_Base 
 
-   #-------------------------------------------------------------------------- 
 
-   # ● 初始化对像 
 
-   #     actor : 角色 
 
-   #-------------------------------------------------------------------------- 
 
-   def initialize(actor) 
 
-     super(0, 64, 640, 64) 
 
-     self.contents = Bitmap.new(width - 32, height - 32) 
 
-     @actor = actor 
 
-     refresh 
 
-   end 
 
-   #-------------------------------------------------------------------------- 
 
-   # ● 刷新 
 
-   #-------------------------------------------------------------------------- 
 
-   def refresh 
 
-     self.contents.clear 
 
-     draw_actor_name(@actor, 4, 0) 
 
-     draw_actor_state(@actor, 140, 0) 
 
-     draw_actor_hp(@actor, 284, 0) 
 
-     draw_actor_sp(@actor, 460, 0) 
 
-   end 
 
- end 
 
- class Window_Skill < Window_Selectable 
- alias sn_151207_init initialize 
- def initialize(actor) 
- # 这里可以照搬上个帖子物品的那段@back的3行 
- @back = Sprite.new 
- @back.x = 200 
- @back.y = 120 
- @back.z = 101 
- file_name = $game_temp.in_battle ? "技能栏" : "技能栏" 
- @back.bitmap = RPG::Cache.picture(file_name) 
- sn_151207_init(actor) 
- self.opacity = 0 
- end 
-   
- alias sn_151207_dispose dispose 
- def dispose 
- sn_151207_dispose 
- @back.dispose 
- end 
-   
- # 和窗口同步可视化 
- alias sn_151207_visible visible 
- def visible=(n) 
- sn_151207_visible(n) 
- @back.visible = n 
- end 
- end 
- class Window_Skill < Window_Selectable 
 
- alias sn_151207_init initialize 
 
- def initialize(actor) 
 
- # 这里可以照搬上个帖子物品的那段@back的3行 
 
- @back = Sprite.new 
 
- @back.x = 200 
 
- @back.y = 120 
 
- @back.z = 101 
 
- file_name = $game_temp.in_battle ? "技能栏" : "技能栏" 
 
- @back.bitmap = RPG::Cache.picture(file_name) 
 
- sn_151207_init(actor) 
 
- self.opacity = 0 
 
- end 
 
-   
 
- alias sn_151207_dispose dispose 
 
- def dispose 
 
- sn_151207_dispose 
 
- @back.dispose 
 
- end 
 
-   
 
- # 和窗口同步可视化 
 
- alias sn_151207_visible visible 
 
- def visible=(n) 
 
- sn_151207_visible(n) 
 
- @back.visible = n 
 
- end 
 
- end