class Window_SkillStatus < Window_Base
alias sn_151207_init initialize
def initialize(actor)
# 这里可以照搬上个帖子物品的那段@back的3行
@back = Sprite.new
@back.x = 44
@back.y = 46
@back.z = 101
file_name = $game_temp.in_battle ? "技能栏2" : "技能栏"
@back.bitmap = RPG::Cache.picture(file_name)
sn_151207_init(actor)
self.opacity = 0
end
alias sn_151207_dispose dispose
def dispose
sn_151207_dispose
@back.dispose
end
# 和窗口同步可视化
def visible=(n)
super(n)
@back.visible = n
end
end
class Window_SkillStatus < Window_Base
alias sn_151207_init initialize
def initialize(actor)
# 这里可以照搬上个帖子物品的那段@back的3行
@back = Sprite.new
@back.x = 44
@back.y = 46
@back.z = 101
file_name = $game_temp.in_battle ? "技能栏2" : "技能栏"
@back.bitmap = RPG::Cache.picture(file_name)
sn_151207_init(actor)
self.opacity = 0
end
alias sn_151207_dispose dispose
def dispose
sn_151207_dispose
@back.dispose
end
# 和窗口同步可视化
def visible=(n)
super(n)
@back.visible = n
end
end