i
if @active_battler.is_a?(Game_Actor) && @skill.id == 67
next if @active_battler.dead?
actor = $game_party.actors.dup
min_hp_actor = @actor.sort!{|a, b| a.hp <=> b.hp}.shift
s_tem = @active_battler.dex * 90 / 100 + rand(@active_battler.sp * 30 / 100)
min_hp_actor.hp += s_tem
min_hp_actor.damage = -s_tem
min_hp_actor.damage_pop = true
min_hp_actor.animation_id=15
end
i
if @active_battler.is_a?(Game_Actor) && @skill.id == 67
next if @active_battler.dead?
actor = $game_party.actors.dup
min_hp_actor = @actor.sort!{|a, b| a.hp <=> b.hp}.shift
s_tem = @active_battler.dex * 90 / 100 + rand(@active_battler.sp * 30 / 100)
min_hp_actor.hp += s_tem
min_hp_actor.damage = -s_tem
min_hp_actor.damage_pop = true
min_hp_actor.animation_id=15
end