Project1
标题:
求教关于全动画脚本的一些问题,石焚刃暖范例里的脚本
[打印本页]
作者:
小毛头
时间:
2016-6-23 15:46
标题:
求教关于全动画脚本的一些问题,石焚刃暖范例里的脚本
在学习全动画游戏制作,脚本上遇到了一些难题,希望大大们不吝赐教。
#==============================================================================
# ■ Interpreter (分割定义 8)
#------------------------------------------------------------------------------
# 执行事件命令的解释器。本类在 Game_System 类
# 和 Game_Event 类的内部使用。
#==============================================================================
class Interpreter
#--------------------------------------------------------------------------
# ● 动画突破_A
#--------------------------------------------------------------------------
def ani_set_a
id = 166
a = 2
b = 16
first_x = 540
first_y = 347
frame_x = [
523,525,524,528,545,567,591,255,188,171,171,71,175,285,300
]
frame_y = [
331,327,327,329,330,357,358,186,182,158,141,76,143,173,268
]
ani_set(id,a,b,first_x,first_y,frame_x,frame_y,150,150)
end
#卫忧_游云剑法
def ani_set_b
id = 166
a = 11
b = 40
first_x = 540
first_y = 347
frame_x = [
523,523,525,525,524,524,528,528,545,545,567,567,591,591,255,255,188,188,171,171,171,171,71,71,175,175,285,285,300,300
]
frame_y = [
331,331,327,327,327,327,329,329,330,330,357,357,358,358,186,186,182,182,158,158,141,141,76,76,143,143,173,173,268,268
]
ani_set(id,a,b,first_x,first_y,frame_x,frame_y,477,225)
end
#唳鹰_待机
def ani_set_170
id = 170
a = 2
b = 8
first_x = 364
first_y = 267
frame_x = [
363,367,366,366,366,367,363
]
frame_y = [
267,267,266,266,266,267,267
]
ani_set(id,a,b,first_x,first_y,frame_x,frame_y)
end
如上脚本,红色的坐标应该是战斗场景里面的坐标吧,这个坐标是怎么来的呢?a 和b又扽别代表什么?
另外求柳柳大人全套教程高清的,网站上的已经都失联了吧!
十分感谢!!!!
作者:
个快快
时间:
2016-6-23 19:11
本帖最后由 hys111111 于 2016-7-13 20:55 编辑
[QQ]644928128[/QQ]
你这是局部脚本,看不出来的
欢迎光临 Project1 (https://rpg.blue/)
Powered by Discuz! X3.1