- #------------------------------------------------------------------------------ 
- #  状态画面中,显示角色基本信息的窗口。 
- #============================================================================== 
-   
- class Window_Status < Window_Selectable 
-   #-------------------------------------------------------------------------- 
-   # ● 初始化对象 
-   #-------------------------------------------------------------------------- 
-   def initialize(actor) 
-     super(0, 0, Graphics.width, Graphics.height) 
-     @actor = actor 
-     refresh 
-     self.opacity = 0 
-     activate 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取窗口的宽度 
-   #-------------------------------------------------------------------------- 
-   def window_width 
-     Graphics.width - 160 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取窗口的高度 
-   #-------------------------------------------------------------------------- 
-   def window_height 
-     Graphics.height 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 设置角色 
-   #-------------------------------------------------------------------------- 
-   def actor=(actor) 
-     return if @actor == actor 
-     @actor = actor 
-     refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 刷新 
-   #-------------------------------------------------------------------------- 
-   def refresh 
-     contents.clear 
-     draw_block1   (line_height * 0) 
-     draw_horz_line(line_height * 1) 
-     draw_block2   (line_height * 2) 
-     draw_horz_line(line_height * 6) 
-     draw_block3   (line_height * 7) 
-     draw_horz_line(line_height * 13) 
-     draw_block4   (line_height * 14) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制区域 1  
-   #-------------------------------------------------------------------------- 
-   #def draw_block1(y) 
-   #  draw_actor_name(@actor, 4, y) 
-   #  draw_actor_class(@actor, 128, y) 
-   #  draw_actor_nickname(@actor, 288, y) 
-   #end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制区域 2  
-   #-------------------------------------------------------------------------- 
-   def draw_block2(y) 
-     #draw_actor_face(@actor, 8, y) 
-     draw_basic_info(255, y) 
-     #draw_exp_info(304, y) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制区域 3  
-   #-------------------------------------------------------------------------- 
-   def draw_block3(y) 
-     draw_parameters(255, y) 
-     draw_equipments(300, y) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制区域 4  
-   #-------------------------------------------------------------------------- 
-  # def draw_block4(y) 
-   #  draw_description(4, y) 
-  # end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制水平线 
-   #-------------------------------------------------------------------------- 
-   #def draw_horz_line(y) 
-   #  line_y = y + line_height / 2 - 1 
-   #  contents.fill_rect(0, line_y, contents_width, 2, line_color) 
-  # end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取水平线的颜色 
-   #-------------------------------------------------------------------------- 
-   #def line_color 
-   #  color = normal_color 
-   #  color.alpha = 48 
-   #  color 
-   #end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制基本信息 
-   #-------------------------------------------------------------------------- 
-   def draw_basic_info(x, y) 
-     draw_actor_level(@actor, x, y + line_height * 0) 
-     draw_actor_icons(@actor, x, y + line_height * 1) 
-     draw_actor_hp(@actor, x, y + line_height * 2) 
-     draw_actor_mp(@actor, x, y + line_height * 3) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制能力值 
-   #-------------------------------------------------------------------------- 
-   def draw_parameters(x, y) 
-     6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) } 
-   end 
- =begin   
-   #-------------------------------------------------------------------------- 
-   # ● 绘制经验值信息 
-   #-------------------------------------------------------------------------- 
-   def draw_exp_info(x, y) 
-     s1 = @actor.max_level? ? "-------" : @actor.exp 
-     s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp 
-     s_next = sprintf(Vocab::ExpNext, Vocab::level) 
-     change_color(system_color) 
-     draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal) 
-     draw_text(x, y + line_height * 2, 180, line_height, s_next) 
-     change_color(normal_color) 
-     draw_text(x, y + line_height * 1, 180, line_height, s1, 2) 
-     draw_text(x, y + line_height * 3, 180, line_height, s2, 2) 
-   end 
- =end   
-   #-------------------------------------------------------------------------- 
-   # ● 绘制装备 
-   #-------------------------------------------------------------------------- 
-   def draw_equipments(x, y) 
-     @actor.equips.each_with_index do |item, i| 
-       draw_item_name(item, x, y + line_height * i) 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制说明 
-   #-------------------------------------------------------------------------- 
-  # def draw_description(x, y) 
-  #   draw_text_ex(x, y, @actor.description) 
-  # end 
- end