$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
class Game_Actor < Game_Battler
attr_accessor :crt # 暴击几率
alias mohuaiyuan2016927_setup setup
def setup(actor_id)
mohuaiyuan2016927_setup(actor_id)
@crt_z = 0
end
def crt # 暴击几率
@crt_z = [[@crt_z, 1].max,9999].min
n = @crt_z
return [[n, 1].max, 9999].min
end
def crt=(crt)
@crt_z += crt - self.crt
@crt_z = [[@crt_z, 1].max,9999].min
end
end
class Game_Actor < Game_Battler
attr_accessor :crt # 暴击几率
alias mohuaiyuan2016927_setup setup
def setup(actor_id)
mohuaiyuan2016927_setup(actor_id)
@crt_z = 0
end
def crt # 暴击几率
@crt_z = [[@crt_z, 1].max,9999].min
n = @crt_z
return [[n, 1].max, 9999].min
end
def crt=(crt)
@crt_z += crt - self.crt
@crt_z = [[@crt_z, 1].max,9999].min
end
end
[/pre]