Project1
标题:
更改战斗中的技能背景
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作者:
sunset7395
时间:
2016-10-22 19:14
标题:
更改战斗中的技能背景
请教想把战斗中的窗口透明化
换上自己想要的背景图
就如图片一样
原版是第一张图
想变成像第二张图那样的
试过了很多方法也爬过文
都没有好成效
拜托版上有无大神可以指点一下迷津
(渣修图伤眼抱歉)
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作者:
QQ蚊子湯
时间:
2016-10-24 04:38
嗯. ..你已經用了戰鬥腳本了
我不知道你那個橫版會不會衝突,所以我就用新專案寫一個
一時想不到什麼圖就用了這張GAMEOVER
效果圖
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[pre lang="ruby"]#將圖檔命名為123置於Graphics\System
#-------------------------------------------
class Scene_Battle < Scene_Base
alias QCHW create_help_window
def create_help_window
@help_window = Window_Help.new
@help_window.visible = false
@help_window.opacity=0
end
alias QCS command_skill
def command_skill
create_menu_background
@skill_window.opacity=0
@skill_window.actor = BattleManager.actor
@skill_window.stype_id = @actor_command_window.current_ext
@skill_window.refresh
@skill_window.show.activate
end
#--------------------------------------------------------------------------
# ● 指令“物品”
#--------------------------------------------------------------------------
alias QCI command_item
def command_item
@item_window.opacity=0
create_menu_background
@item_window.refresh
@item_window.show.activate
end
#--------------------------------------------------------------------------
# ● 技能“確定”
#--------------------------------------------------------------------------
alias QSOK on_skill_ok
def on_skill_ok
dispose_menu_background
@skill
= @skill_window.item
BattleManager.actor.input.set_skill(@skill.id)
BattleManager.actor.last_skill.object = @skill
if !@skill.need_selection?
@skill_window.hide
next_command
elsif @skill.for_opponent?
select_enemy_selection
else
select_actor_selection
end
end
#--------------------------------------------------------------------------
# ● 技能“取消”
#--------------------------------------------------------------------------
alias QSC on_skill_cancel
def on_skill_cancel
@skill_window.hide
@actor_command_window.activate
dispose_menu_background
end
#--------------------------------------------------------------------------
# ● 物品“確定”
#--------------------------------------------------------------------------
alias QIOK on_item_ok
def on_item_ok
dispose_menu_background
@item = @item_window.item
BattleManager.actor.input.set_item(@item.id)
if !@item.need_selection?
@item_window.hide
next_command
elsif @item.for_opponent?
select_enemy_selection
else
select_actor_selection
end
$game_party.last_item.object = @item
end
#--------------------------------------------------------------------------
# ● 物品“取消”
#--------------------------------------------------------------------------
alias QIC on_item_cancel
def on_item_cancel
@item_window.hide
@actor_command_window.activate
dispose_menu_background
end
def on_enemy_cancel
@enemy_window.hide
create_menu_background
case @actor_command_window.current_symbol
when :attack
@actor_command_window.activate
when :skill
@skill_window.activate
when :item
@item_window.activate
end
end
def create_menu_background
@menu_background = Sprite.new
@menu_background.bitmap = Cache.system('123')
end
def dispose_menu_background
@menu_background.bitmap.dispose
@menu_background.dispose
end
end[/pre]
作者:
sunset7395
时间:
2016-10-29 17:00
QQ蚊子湯 发表于 2016-10-24 04:38
嗯. ..你已經用了戰鬥腳本了
我不知道你那個橫版會不會衝突,所以我就用新專案寫一個
你好,謝謝你的幫忙
不過我測試後發現一些問題
可以的話請你幫忙看看
我用新專案使用這個腳本
在選擇攻擊之後,取消選擇返回時
圖片會跑出來
還有點技能要選擇目標時,圖片雖然會消失
可是技能選單的文字都還在
可以麻煩你在幫我看看嗎,謝謝你
作者:
QQ蚊子湯
时间:
2016-10-29 21:32
選通常供擊取消出現底圖這是BUG~已修復
至於技能選敵人時,原本就是開啟技能窗的(也就是其實原本就是開著技能表盲選的),只是我個人覺得選敵人的時候,能同時看見技能說明和敵人圖片比較具體一點
如果有需要關掉技能說明或是不需要看到敵人我再修改
是說上面那個代碼窗居然出現網址亂入,虧你能用成功
[pre lang="ruby"] #將圖檔命名為123置於Graphics\System
#-------------------------------------------
class Scene_Battle < Scene_Base
alias QCHW create_help_window
def create_help_window
@help_window = Window_Help.new
@help_window.visible = false
@help_window.opacity=0
end
alias QCS command_skill
def command_skill
create_menu_background
@skill_window.opacity=0
@skill_window.actor = BattleManager.actor
@skill_window.stype_id = @actor_command_window.current_ext
@skill_window.refresh
@skill_window.show.activate
end
#--------------------------------------------------------------------------
# ● 指令“物品”
#--------------------------------------------------------------------------
alias QCI command_item
def command_item
@item_window.opacity=0
create_menu_background
@item_window.refresh
@item_window.show.activate
end
#--------------------------------------------------------------------------
# ● 技能“確定”
#--------------------------------------------------------------------------
alias QSOK on_skill_ok
def on_skill_ok
dispose_menu_background
@skill
= @skill_window.item
BattleManager.actor.input.set_skill(@skill.id)
BattleManager.actor.last_skill.object = @skill
if !@skill.need_selection?
@skill_window.hide
next_command
elsif @skill.for_opponent?
select_enemy_selection
else
select_actor_selection
end
end
#--------------------------------------------------------------------------
# ● 技能“取消”
#--------------------------------------------------------------------------
alias QSC on_skill_cancel
def on_skill_cancel
@skill_window.hide
@actor_command_window.activate
dispose_menu_background
end
#--------------------------------------------------------------------------
# ● 物品“確定”
#--------------------------------------------------------------------------
alias QIOK on_item_ok
def on_item_ok
dispose_menu_background
@item = @item_window.item
BattleManager.actor.input.set_item(@item.id)
if !@item.need_selection?
@item_window.hide
next_command
elsif @item.for_opponent?
select_enemy_selection
else
select_actor_selection
end
$game_party.last_item.object = @item
end
#--------------------------------------------------------------------------
# ● 物品“取消”
#--------------------------------------------------------------------------
alias QIC on_item_cancel
def on_item_cancel
@item_window.hide
@actor_command_window.activate
dispose_menu_background
end
def on_enemy_cancel
@enemy_window.hide
create_menu_background
case @actor_command_window.current_symbol
when :attack
@actor_command_window.activate
dispose_menu_background
when :skill
@skill_window.activate
when :item
@item_window.activate
end
end
def create_menu_background
@menu_background = Sprite.new
@menu_background.bitmap = Cache.system('123')
end
def dispose_menu_background
@menu_background.bitmap.dispose
@menu_background.dispose
end
end[/pre]
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