module BattleManager
def self.init_members
@phase = :init
@can_escape = false
@can_lose = false
@event_proc = nil
if $game_switches[1]
@preemptive = true
else
@preemptive = false
end
if $game_switches[2]
@surprise = true
else
@surprise = false
end
@actor_index = -1
@action_forced = nil
@map_bgm = nil
@map_bgs = nil
@action_battlers = []
end
end
module BattleManager
def self.init_members
@phase = :init
@can_escape = false
@can_lose = false
@event_proc = nil
if $game_switches[1]
@preemptive = true
else
@preemptive = false
end
if $game_switches[2]
@surprise = true
else
@surprise = false
end
@actor_index = -1
@action_forced = nil
@map_bgm = nil
@map_bgs = nil
@action_battlers = []
end
end