module BattleManager
#==================================================
#QQ蚊子湯
#战斗结束后,不显示GAMEOVER而是转移到场景
MAP_ID = 2 #轉移的地圖編號
MAP_X = 1 #轉移的地圖座標X軸
MAP_Y = 1 #轉移的地圖座標Y軸
#===================================================
def self.process_defeat
$game_message.add(sprintf(Vocab::Defeat, $game_party.name))
wait_for_message
if @can_lose
revive_battle_members
replay_bgm_and_bgs
SceneManager.return
else
revive_battle_members
replay_bgm_and_bgs
SceneManager.return
$game_player.reserve_transfer(MAP_ID, MAP_X, MAP_Y)
$game_player.perform_transfer
end
battle_end(2)
return true
end
end
module BattleManager
#==================================================
#QQ蚊子湯
#战斗结束后,不显示GAMEOVER而是转移到场景
MAP_ID = 2 #轉移的地圖編號
MAP_X = 1 #轉移的地圖座標X軸
MAP_Y = 1 #轉移的地圖座標Y軸
#===================================================
def self.process_defeat
$game_message.add(sprintf(Vocab::Defeat, $game_party.name))
wait_for_message
if @can_lose
revive_battle_members
replay_bgm_and_bgs
SceneManager.return
else
revive_battle_members
replay_bgm_and_bgs
SceneManager.return
$game_player.reserve_transfer(MAP_ID, MAP_X, MAP_Y)
$game_player.perform_transfer
end
battle_end(2)
return true
end
end