#QQ蚊子湯 class Game_Battler < Game_BattlerBase def make_damage_value(user, item) value = item.damage.eval(user, self, $game_variables) if item.is_a?(RPG::Skill) case item.id when 1 #技能ID value *= 1+user.states.size end;end value *= item_element_rate(user, item) value *= pdr if item.physical? value *= mdr if item.magical? value *= rec if item.damage.recover? value = apply_critical(value) if @result.critical value = apply_variance(value, item.damage.variance) value = apply_guard(value) @result.make_damage(value.to_i, item) end end
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