#==============================================================================
# ■ Window_Message
#------------------------------------------------------------------------------
# 显示文字信息的窗口。
#==============================================================================
class Window_Message < Window_Base
#--------------------------------------------------------------------------
# ●输出一个字符后的等待
#--------------------------------------------------------------------------
alias zanma_wait_for_one_character wait_for_one_character
def wait_for_one_character
zanma_wait_for_one_character
wait(2) unless @show_fast || @line_show_fast
RPG::SE.new("Cursor1", 80, 120).play
end
end