class Game_Battler < Game_BattlerBase
$fangyu_shuzu = Array.new(3,0)
alias fangyu_on_turn_end on_turn_end
def on_turn_end
fangyu_on_turn_end
(0..2).each do |i|
if $game_party.members[i]
$fangyu_shuzu[i] += ($game_party.members[i].element_rate(27)*10).to_i
end
end
end
end
class Game_Battler < Game_BattlerBase
$fangyu_shuzu = Array.new(3,0)
alias fangyu_on_turn_end on_turn_end
def on_turn_end
fangyu_on_turn_end
(0..2).each do |i|
if $game_party.members[i]
$fangyu_shuzu[i] += ($game_party.members[i].element_rate(27)*10).to_i
end
end
end
end