class << BattleManager
def battle_start
$game_system.battle_count += 1
$game_party.on_battle_start
$game_troop.on_battle_start
if @preemptive
$game_message.add(sprintf(Vocab::Preemptive, $game_party.name))
elsif @surprise
$game_message.add(sprintf(Vocab::Surprise, $game_party.name))
end
wait_for_message
end
end
class << BattleManager
def battle_start
$game_system.battle_count += 1
$game_party.on_battle_start
$game_troop.on_battle_start
if @preemptive
$game_message.add(sprintf(Vocab::Preemptive, $game_party.name))
elsif @surprise
$game_message.add(sprintf(Vocab::Surprise, $game_party.name))
end
wait_for_message
end
end