#--------------------------------------------------------------------------
# ● 跳过反击反射的闪避
#--------------------------------------------------------------------------
class Scene_Battle < Scene_Base
def invoke_item(target,item)
apply_item_effects(apply_substitute(target,item),item)
if rand < target.item_cnt(@subject,item)
invoke_counter_attack(target,item)
elsif rand < target.item_mrf(@subject,item)
invoke_magic_reflection(target,item)
end
@subject.last_target_index = target.index
end
end
#--------------------------------------------------------------------------
# ● 跳过反击反射的闪避
#--------------------------------------------------------------------------
class Scene_Battle < Scene_Base
def invoke_item(target,item)
apply_item_effects(apply_substitute(target,item),item)
if rand < target.item_cnt(@subject,item)
invoke_counter_attack(target,item)
elsif rand < target.item_mrf(@subject,item)
invoke_magic_reflection(target,item)
end
@subject.last_target_index = target.index
end
end