class Game_BattlerBase def undeath_state? state?(undeath_state_id) end def undeath_state_id return 30 #30号状态 end end class Game_Battler < Game_BattlerBase def die if undeath_state? @hp = 10 #死亡时自动回复10点hp remove_state(undeath_state_id) else @hp = 0 clear_states clear_buffs end end end
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