- class Window_emp < Window_Base 
-   def initialize(actor) 
-     super(0,0,200,100) 
-     self.opacity = 0 
-     refresh(actor) 
-   end 
-   def refresh(actor) 
-     contents.clear 
-     draw_actor_mp(actor, 0, 0) 
-   end 
- end 
- class Spriteset_Battle 
-   def create_enemies 
-     @enemy_sprites = $game_troop.members.reverse.collect do |enemy| 
-       Sprite_Battler.new(@viewport1, enemy) 
-     end 
-   end 
-   def update_enemies 
-     @enemy_sprites.each {|sprite| sprite.update } 
-     @enemy_w = $game_troop.members.reverse.collect do |enemy| 
-     @emp = Window_emp.new(enemy) 
-       @emp.x = enemy.screen_x 
-       @emp.y = enemy.screen_y-100 
-       @emp.dispose if enemy.dead? 
-     end 
-   end 
-   def dispose 
-     dispose_battleback1 
-     dispose_battleback2 
-     dispose_enemies 
-     dispose_actors 
-     dispose_pictures 
-     dispose_timer 
-     dispose_viewports 
-     @emp.dispose 
-   end 
- end 
- class Window_emp < Window_Base 
 
-   def initialize(actor) 
 
-     super(0,0,200,100) 
 
-     self.opacity = 0 
 
-     refresh(actor) 
 
-   end 
 
-   def refresh(actor) 
 
-     contents.clear 
 
-     draw_actor_mp(actor, 0, 0) 
 
-   end 
 
- end 
 
- class Spriteset_Battle 
 
-   def create_enemies 
 
-     @enemy_sprites = $game_troop.members.reverse.collect do |enemy| 
 
-       Sprite_Battler.new(@viewport1, enemy) 
 
-     end 
 
-   end 
 
-   def update_enemies 
 
-     @enemy_sprites.each {|sprite| sprite.update } 
 
-     @enemy_w = $game_troop.members.reverse.collect do |enemy| 
 
-     @emp = Window_emp.new(enemy) 
 
-       @emp.x = enemy.screen_x 
 
-       @emp.y = enemy.screen_y-100 
 
-       @emp.dispose if enemy.dead? 
 
-     end 
 
-   end 
 
-   def dispose 
 
-     dispose_battleback1 
 
-     dispose_battleback2 
 
-     dispose_enemies 
 
-     dispose_actors 
 
-     dispose_pictures 
 
-     dispose_timer 
 
-     dispose_viewports 
 
-     @emp.dispose 
 
-   end 
 
- end