class Scene_Map < Scene_Base
def update
super
$game_map.update(true)
$game_player.update
$game_timer.update
@spriteset.update
update_call_menuitem unless scene_changing?
update_scene if scene_change_ok?
end
def update_call_menuitem
if $game_switches[1] == false
@item_calling = false
else
@item_calling ||= Input.trigger?(:L)
call_menuitem if @item_calling && !$game_player.moving?
end
end
def call_menuitem
Sound.play_ok
SceneManager.call(Scene_Item)
@item_calling = false
end
end
class Scene_Map < Scene_Base
def update
super
$game_map.update(true)
$game_player.update
$game_timer.update
@spriteset.update
update_call_menuitem unless scene_changing?
update_scene if scene_change_ok?
end
def update_call_menuitem
if $game_switches[1] == false
@item_calling = false
else
@item_calling ||= Input.trigger?(:L)
call_menuitem if @item_calling && !$game_player.moving?
end
end
def call_menuitem
Sound.play_ok
SceneManager.call(Scene_Item)
@item_calling = false
end
end