- class Scene_Shop < Scene_MenuBase 
-   def create_command_window 
-     @command_window = Window_ShopCommand.new(@gold_window.x, @purchase_only) 
-     @command_window.viewport = @viewport 
-     @command_window.y = @help_window.height 
-     @command_window.set_handler(:buy,    method(:command_buy)) 
-     @command_window.set_handler(:sell,   method(:command_sell)) 
-     @command_window.set_handler(:sellalli,   method(:command_sellalli)) 
-     @command_window.set_handler(:sellallw,   method(:command_sellallw)) 
-     @command_window.set_handler(:sellalla,   method(:command_sellalla)) 
-     @command_window.set_handler(:cancel, method(:return_scene)) 
-   end 
-   def command_sellalli 
-     for item in $game_party.items 
-     $game_party.gain_gold($game_party.item_number(item) * (item.price / 2)) 
-     $game_party.lose_item(item, $game_party.item_number(item)) 
-     end 
-     @gold_window.refresh 
-     @status_window.refresh 
-     @command_window.activate 
-   end 
-   def command_sellallw 
-     for item in $game_party.weapons 
-     $game_party.gain_gold($game_party.item_number(item) * (item.price / 2)) 
-     $game_party.lose_item(item, $game_party.item_number(item)) 
-     end 
-     @gold_window.refresh 
-     @status_window.refresh 
-     @command_window.activate 
-   end 
-   def command_sellalla 
-     for item in $game_party.armors 
-     $game_party.gain_gold($game_party.item_number(item) * (item.price / 2)) 
-     $game_party.lose_item(item, $game_party.item_number(item)) 
-     end 
-     @gold_window.refresh 
-     @status_window.refresh 
-     @command_window.activate 
-   end 
- end 
- class Window_ShopCommand < Window_HorzCommand 
-   def col_max 
-     return 6 
-   end 
-   def make_command_list 
-     add_command(Vocab::ShopBuy,    :buy) 
-     add_command(Vocab::ShopSell,   :sell,   !@purchase_only) 
-     add_command("全部物品",   :sellalli,   !@purchase_only) 
-     add_command("全部武器",   :sellallw,   !@purchase_only) 
-     add_command("全部防具",   :sellalla,   !@purchase_only) 
-     add_command(Vocab::ShopCancel, :cancel) 
-   end 
- end