class Game_Battler < Game_BattlerBase def state_addable?(state_id) alive? && $data_states[state_id] && !state_resist?(state_id) && !state_removed?(state_id) && !state_restrict?(state_id) && state_rate(state_id) != 0 end end
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |