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标题: 翻译苦手,请教一下英文邪霸这个TGR是什么意思 [打印本页]

作者: Nil2018    时间: 2017-12-12 02:31
标题: 翻译苦手,请教一下英文邪霸这个TGR是什么意思

However, absolute target doesn't affected by TGR.
然而,绝对目标无法被TGR影响……

在百度bing谷歌翻译百度翻译论坛搜索都是出现一些奇奇怪怪的东西或无结果后,我来请教一下这个TGR到底是啥意思

作者: 赤炎    时间: 2017-12-12 02:42
本帖最后由 赤炎 于 2017-12-12 02:47 编辑

Target Rate
目标几率

这个不是正统英文用语,是英文圈子的RMer对某MV插件之类的名字略语化。

就像我们把Unlimited Layers Display System省略成ULDS一样。

相关链接:
https://www.google.com/search?rl ... 203k1.0.JqxPos9rhq8

https://forums.rpgmakerweb.com/i ... of-tgr-aggro.25895/

https://forums.rpgmakerweb.com/i ... rait-formula.83430/

https://forums.rpgmakerweb.com/i ... gr-extension.65171/

https://forums.rpgmakerweb.com/i ... o-be-working.60891/
Make sure you're not confusing TRG (Tp ReGeneration) and TGR (TarGet Rate). I will explain each breifly since I think you're referring to the other, but asked for the one.

TRG stands for Tp ReGeneration. At the end of each turn the script looks at the total TRG on a character and increases TP by that percentage. TRG is an Ex-Parameter. These values start at 0% (0.0 in the scripts) and get added to each other with each feature. So if you have one that adds 5%, another that adds 10%, and a third that adds 20% the total TRG would be 35% or a value of 0.35 in the script.

TGR stands for TarGet Rate. This is the chance of a character to be targetted by an attack with a random target. TGR is an Sp-Parameter. These values start at 100% and MULTIPLY with each new rate. So if you have a value of 110% and a value of 80%, the result would be 88% target rate (1.0 * 1.1 * 0.8). To get the actual exact chance of a character to be targetted, add all battler's TGR together who have a chance to get hit from a particular attack and then determine what percentage of the total each character has. For example, if actor A has a TGR of 100%, actor B 250%, and actor C 50%, the total would be 400%. This would give actor A a 25% chance to get hit, B a 62.5% chance, and C a 12.5% chance.

http://steamcommunity.com/app/22 ... 864976115499704020/







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