$gameActors.actor(1000)._equips = $gameActors.actor(actorpool[this._actorIndex])._equips;
$gameActors.actor(1000).mhp = $gameActors.actor(actorpool[this._actorIndex]).mhp;
$gameActors.actor(1000).mmp = $gameActors.actor(actorpool[this._actorIndex]).mmp;
$gameActors.actor(1000).atk = $gameActors.actor(actorpool[this._actorIndex]).atk;
$gameActors.actor(1000).def = $gameActors.actor(actorpool[this._actorIndex]).def;
$gameActors.actor(1000).mat = $gameActors.actor(actorpool[this._actorIndex]).mat;
$gameActors.actor(1000).mdf = $gameActors.actor(actorpool[this._actorIndex]).mdf;
$gameActors.actor(1000).agi = $gameActors.actor(actorpool[this._actorIndex]).agi;
$gameActors.actor(1000).luk = $gameActors.actor(actorpool[this._actorIndex]).luk;
$gameActors.actor(1000).changeEquip(1, 5);
var actorstatus = new Array(8);
actorstatus[0] = $gameActors.actor(1000).mhp;
actorstatus[1] = $gameActors.actor(1000).mmp;
actorstatus[2] = $gameActors.actor(1000).atk;
actorstatus[3] = $gameActors.actor(1000).def;
actorstatus[4] = $gameActors.actor(1000).mat;
actorstatus[5] = $gameActors.actor(1000).mdf;
actorstatus[6] = $gameActors.actor(1000).agi;
actorstatus[7] = $gameActors.actor(1000).luk;
console.log($gameActors.actor(1000).atk);
console.log($gameActors.actor(1000)._equips);