酋长的图腾 发表于 2019-8-22 08:49
没有其他要实现的效果,只是呼出Window_Target吗?
taeckle 发表于 2019-8-27 04:47
继续等待大神。。。
class Scene_Skill alias _2019_update_skill update_skill def update_skill _2019_update_skill if $scene.is_a?(Scene_Menu) $scene = Scene_Map.new $game_party.actors.pop end if Input.trigger?(Input::C) and @actor.id==30 case @skill_window.index when 0 $game_temp.common_event_id = 1 #选择1号队员执行1号公共事件 when 1 $game_temp.common_event_id = 2 #选择2号队员执行2号公共事件 when 2 $game_temp.common_event_id = 3 #选择3号队员执行3号公共事件 when 3 $game_temp.common_event_id = 4 #选择4号队员执行4号公共事件 end $scene = Scene_Map.new end end end
$game_party.actors.push($game_actors[30]) $scene = Scene_Skill.new(-1) 队员1 = $data_skills[155] 队员2 = $data_skills[156] 队员3 = $data_skills[157] 队员4 = $data_skills[158] 队员1.name = $game_party.actors[0].name 队员2.name = $game_party.actors[1].name 队员3.name = $game_party.actors[2].name 队员4.name = $game_party.actors[3].name
soulsaga 发表于 2019-8-31 23:25
class Scene_Skill
alias _2019_update_skill update_skill
def update_skill
189.9 KB, 下载次数: 44
miantouchi 发表于 2019-9-3 08:25
按照你所描述的制作的,选择一个技能后秒返回界面啥问题?帮我看看
$scene = Scene_Skill.new(- ...
202.49 KB, 下载次数: 54
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |