v[1]=b.atk;a.atk * 4 - b.def * 2
soulsaga 发表于 2021-8-19 15:25
SceneManager.scene.targets[SceneManager.scene.subject._lastTargetIndex].atk[/pre]
未测试
soulsaga 发表于 2021-8-19 15:25
技能伤害公式写..1号变量等於对手的攻击
v[1]=b.atk;a.atk * 4 - b.def * 2[/pre]
SceneManager.scene.targets[SceneManager.scene.subject._lastTargetIndex]
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