def command_custom_battle#定义命令_自定义战斗
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
#$游戏系统。se播放($数据系统。未指定文件或目录
choose_map_main#选择主地图
# map_info = $custom_battle_next_map_id#@map_info#地图信息=@地图信息
#如果选择随机地图随机士兵
# if ! @force_back and map_info[0] == -1#如果!@强制返回并地图信息[0]==-1
# make_random_efs_game#生成随机efs_game
# return
# end
#---------------------------------------------------- ↑↓
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(0,@地图信息[1],@地图信息[2])
custom_battle_main(0,@map_info[1],@map_info[2])
#团队选定部队=@选定部队
team_selected_troops = @selected_units
# if @selected_units.include? [Figter_data::data_id[2]]
# $game_switches[30] == true
# end
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(1,@地图信息[1],@地图信息[2])
custom_battle_main(1,@map_info[1],@map_info[2])
#敌人选定部队=@选定部队
enermy_selected_troops = @selected_units
if $game_switches[18] == true
#true是打开,false是关闭
#敌军enermy精选部队
enermy_selected_troops =[[5,21],[18,21,21],[19,21],[21,21,21],[16,21,21,21,21] ] #@selected_units
# @group_one.x = 928
# @group_one.y = 544
# @group_two.x = 1248
# @group_two.y = 640
end
if $game_switches[19] == true
enermy_selected_troops =[ [5,5],[5,5,5],[5,5],[5,5,5],[5,5,5,5,5] ]
end
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
choose_hero_main#选择英雄主
selected_hero = nil
#selected_hero = @selected_hero#选定的英雄=@选定的英雄
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
team_army = Game_Army_Slg.new(0)
#enermy军队
enermy_army = Game_Army_Slg.new(1)
team_army.create_empty_army
enermy_army.create_empty_army
#team_army.load_twoD_Array(team_selected_troops,selected_hero)
team_army.load_twoD_Array(team_selected_troops,selected_hero)
enermy_army.load_twoD_Array(enermy_selected_troops)
# 切换地图画面
#
team_army.set_groups_name#团队军队。设置团队名称
#$自定义战斗下一个战斗者团队=团队军队
$custom_battle_next_fighter_team = team_army
#$自定义战斗下一个战斗者敌军=敌军军队
$custom_battle_next_fighter_enermy = enermy_army
#$自定义战斗下一个地图ID=16
$custom_battle_next_map_id = 16