#--------------------------------------------------------------------------
# ● 刷新画面 (主回合步骤 4 : 对像方动画)
#--------------------------------------------------------------------------
def update_phase4_step4
# 对像方动画
for target in @target_battlers
target.animation_id = @animation2_id
target.animation_hit = (target.damage != "Miss")
end
# 限制动画长度、最低 8 帧
@wait_count = 8
# 移至步骤 5
@phase4_step = 5
end
#--------------------------------------------------------------------------
# ● 刷新画面 (主回合步骤 5 : 显示伤害)
#--------------------------------------------------------------------------
def update_phase4_step5
# 隐藏帮助窗口
@help_window.visible = false
# 刷新状态窗口
@status_window.refresh
# 显示伤害
for target in @target_battlers
if target.damage != nil
target.damage_pop = true
end
end
# 移至步骤 6
@phase4_step = 6
end
#--------------------------------------------------------------------------
# ● 刷新画面 (主回合步骤 4 : 对像方动画)
#--------------------------------------------------------------------------
def update_phase4_step4
# 对像方动画
for target in @target_battlers
target.animation_id = @animation2_id
target.animation_hit = (target.damage != "Miss")
end
# 显示伤害
for target in @target_battlers
if target.damage != nil
target.damage_pop = true
end
end
# 限制动画长度、最低 8 帧
@wait_count = 8
# 移至步骤 5
@phase4_step = 5
end
#--------------------------------------------------------------------------
# ● 刷新画面 (主回合步骤 5 : 显示伤害)
#--------------------------------------------------------------------------
def update_phase4_step5
# 隐藏帮助窗口
@help_window.visible = false
# 刷新状态窗口
@status_window.refresh
# 移至步骤 6
@phase4_step = 6
end
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