把 @party_command_window = Window_PartyCommand.new下面加上
@party_command_window.x = -200
把 @status_window.x = 128
@actor_command_window.x = 544
改成 @status_window.x = 0
@actor_command_window.x = 415
把 if @party_command_window.active and @info_viewport.ox > 0
@info_viewport.ox -= 16
elsif @actor_command_window.active and @info_viewport.ox < 128
@info_viewport.ox += 16
end
删掉
把
def update_party_command_selection
if Input.trigger?(Input::C)
case @party_command_window.index
when 0 # 战斗
Sound.play_decision
@status_window.index = @actor_index = -1
next_actor
when 1 # 逃跑
if $game_troop.can_escape == false
Sound.play_buzzer
return
end
Sound.play_decision
process_escape
end
end
end
多余的删掉 只留
def update_party_command_selection
@status_window.index = @actor_index = -1
next_actor
end
在def update_actor_command_selection里面
加入
when 4
if $game_troop.can_escape == false
Sound.play_buzzer
return
end
Sound.play_decision
process_escape
在Window_ActorCommand里面把 super(128, [ ], 1, 4)改成
super(128, [ ], 1, 5) 在s4 = Vocab::item后面 加一行 s5 = Vocab::escape
然后把@item_max = 4 改成 @item_max = 5
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