以下引用Quarcy于2008-6-19 12:17:31的发言:
腳本2少了 break
= =
以下引用Quarcy于2008-6-19 12:17:31的发言:
腳本2少了 break
= =
以下引用Quarcy于2008-6-19 13:42:41的发言:
for i in 1...use.size
if $game_party.item_number(use) == 0
ok = false
break
end
end
def mk(use)
for i in 1...use.size
if $game_party.item_number(use) == 0
return false
end
end
for i in 1...use.size
$game_party.lose_item(use, 1)
end
$game_party.gain_item(use[0],1)
return true
end
以下引用Quarcy于2008-6-19 13:59:39的发言:
突然發覺爲甚麼不用 Hash = =
[本贴由作者于 2008-6-19 14:00:31 最后编辑]
以下引用Quarcy于2008-6-19 14:06:13的发言:
{[2,3]=>1,[4,5,6]=>1}
還是你想一樣的材料合成幾樣東西 = =a
{
[2,3]=>{50=>1,50=>2}
[4,5,6]=>{100=>1}
}
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