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仿梦想大集合的道具使用脚本

查看数: 2533 | 评论数: 2 | 收藏 1
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    组图打开中,请稍候......
发布时间: 2012-8-31 19:29

正文摘要:

                                              &nbs ...

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chd114 发表于 2012-9-1 14:11:20
感觉和魔塔样板的状态栏没什么两样而且魔塔样板的状态栏可以显示更多内容···
  1. Playerdate_SWITCH = 1 # 当1号开关打开,本脚本才开始工作。
  2. Playerdate_magicdef =19
  3. Yellowkey_itemid=1
  4. Bluekey_itemid=2
  5. Redkey_itemid=3
  6. Greenkey_itemid=41

  7. #==============================================================================
  8. # ■ Window_PlayerDate
  9. #------------------------------------------------------------------------------
  10. #  显示玩家状态的窗口。
  11. #==============================================================================

  12. class Window_PlayerDate < Window_Base
  13.   #--------------------------------------------------------------------------
  14.   # ● 初始化窗口
  15.   #--------------------------------------------------------------------------
  16.   def initialize
  17.     super(0, 0, 800, 608)#395)#192,416
  18.     self.contents = Bitmap.new(width - 32, height - 32)
  19.     self.z =210
  20.     self.opacity=0
  21.     self.back_opacity =255
  22. #    self.contents_opacity = 255
  23.     self.visible = false
  24. #    self.contents.clear
  25.     refresh
  26. #    if $game_switches[XY_SWITCH]
  27. #      self.contents_opacity = 0
  28. #    else
  29. #      self.contents_opacity = 5
  30. #    end
  31.    
  32.   end
  33.   
  34.   def refresh
  35.     if $game_switches[50]#进入屏幕右侧状态栏换到左侧
  36.       self.x=0
  37.     else#进入屏幕左侧状态栏换到右侧
  38.       self.x=600
  39.     end

  40.     self.contents.clear
  41.     x=25
  42.     y=75
  43.     draw_actor_graphic($game_party.actors[0], 20, 40)
  44.     #勇士图形
  45.     self.contents.font.color = system_color
  46.     #t = Time.now
  47.     #@ty=Time.now.year
  48.     #@tm=Time.now.month
  49.     #@tw=Time.now.wday
  50.     #@th=Time.now.hour
  51.     #@tm=Time.now.min
  52.     #@ts=Time.now.sec
  53.     #self.contents.draw_text(0, 65+x*16, 200, 20, t.to_s, 0)
  54.     #self.contents.draw_text(0, 65+x*17, 200, 20, @ty.to_s+"年"[email protected]_s+"月"+"星期"[email protected]_s, 0)
  55.     #self.contents.draw_text(0, 65+x*18, 200, 20, @th.to_s+"时"[email protected]_s+"分"[email protected]_s+"秒", 0)
  56. #   bitmap = Bitmap.new("Graphics/Pictures/状态栏.png")
  57.   #  self.contents.blt(-30, -30, bitmap, Rect.new(0, 0, 192, 610))
  58.     if $game_switches[73]==false
  59.       self.contents.draw_text(35, 11, 50, 20, "魔塔", 0) if $game_switches[36]
  60.       self.contents.draw_text(85, 36, 25, 20, "层", 0)if $game_switches[36]
  61.     else
  62.       if $game_variables[37]==0
  63.         self.contents.draw_text(32, -28, 200, 100,  $data_mapname[1].name.split(":")[2].to_s, 0)
  64.       else
  65.         self.contents.draw_text(32, -28, 200, 100,  $data_mapname[$game_variables[37]].name.split(":")[2].to_s, 0)
  66.         #以上是判定地图名字显示
  67.       end
  68.     end
  69.     self.contents.draw_text(0, 50, 40, 20, "LV", 0)
  70.    
  71.     if $game_switches[1]
  72.     @data = []
  73.     @data.push($data_weapons[$game_party.actors[0].weapon_id])
  74.     @data.push($data_armors[$game_party.actors[0].armor1_id])
  75.     @data.push($data_armors[$game_party.actors[0].armor2_id])
  76.     @data.push($data_armors[$game_party.actors[0].armor3_id])
  77.     @data.push($data_armors[$game_party.actors[0].armor4_id])
  78.     @data.push($data_armors[$game_party.actors[0].armor5_id])
  79.     @data.push($data_armors[$game_party.actors[0].armor6_id])
  80.     @data.push($data_armors[$game_party.actors[0].armor7_id])
  81.     @data.push($data_armors[$game_party.actors[0].armor8_id])
  82.     @data.push($data_armors[$game_party.actors[0].armor9_id])
  83.     @data.push($data_armors[$game_party.actors[0].armor10_id])
  84.     @data.push($data_armors[$game_party.actors[0].armor11_id])
  85.     @data.push($data_armors[$game_party.actors[0].armor12_id])
  86.     @item_max = @data.size
  87.     draw_item_bitmap(@data[0], 0,  -25+x*15)
  88.     draw_item_bitmap(@data[1], 32, -25+x*15)
  89.     draw_item_bitmap(@data[2], 64, -25+x*15)
  90.     draw_item_bitmap(@data[3], 96, -25+x*15)
  91.     draw_item_bitmap(@data[4], 128,-25+x*15)
  92.     draw_item_bitmap(@data[5], 0, -25+x*16)
  93.     draw_item_bitmap(@data[6], 32, -25+x*16)
  94.     draw_item_bitmap(@data[7], 64, -25+x*16)
  95.     draw_item_bitmap(@data[8], 96, -25+x*16)
  96.     draw_item_bitmap(@data[9], 128,-25+x*16)
  97.     draw_item_bitmap(@data[10], 0, -25+x*17)
  98.     draw_item_bitmap(@data[11], 32, -25+x*17)
  99.     draw_item_bitmap(@data[12], 64, -25+x*17)
  100.     self.contents.font.color = system_color
  101.     #draw_item_bitmap($game_party.item_icon(item.id),32,60)
  102.     end     
  103.     draw_actor_graphic($game_party.actors[0], 20, 40)#角色正面图
  104.     self.contents.font.color = text_color(1)
  105.     self.contents.draw_text(0, 45+x, 40, 20, "HP", 0)
  106.     self.contents.font.color = text_color(8)
  107.     self.contents.draw_text(0, 40+x*2, 40, 20, "SP", 0)
  108.     if $game_switches[19]
  109.       self.contents.font.color = text_color(1)
  110.       self.contents.draw_text(0, 35+x*3, 40, 20,"魔攻", 0)
  111.       self.contents.font.color = text_color(8)
  112.       self.contents.draw_text(0, 30+x*4, 40, 20,"魔防", 0)
  113.     else
  114.       self.contents.font.color = text_color(4)
  115.       self.contents.draw_text(0, 35+x*3, 40, 20,"物攻", 0)
  116.       self.contents.font.color = text_color(6)
  117.       self.contents.draw_text(0, 30+x*4, 40, 20,"物防", 0)
  118.     end
  119.     self.contents.font.color = text_color(7)
  120.     self.contents.draw_text(0, 25+x*5, 40, 20, "科攻", 0)
  121.     self.contents.draw_text(0, 20+x*6, 40, 20, "科防", 0)
  122.     self.contents.font.color = text_color(11)
  123.     self.contents.draw_text(0, 15+x*7, 40, 20,"攻速", 0)
  124.     self.contents.draw_text(0, 10+x*8, 40, 20,"移速", 0)
  125.     self.contents.font.color = text_color(2)
  126.     self.contents.draw_text(0, 5+x*9, 40, 20, "吸血", 0)
  127.     self.contents.font.color = text_color(12)
  128.     self.contents.draw_text(0, x*10, 40, 20, "反弹", 0)
  129.     self.contents.font.color = text_color(2)
  130.     self.contents.draw_text(0, -5+x*11, 40, 20, "命中", 0)
  131.     self.contents.font.color = text_color(9)
  132.     self.contents.draw_text(0, -10+x*12, 40, 20, "闪避", 0)
  133.     self.contents.font.color = text_color(4)
  134.     self.contents.draw_text(0, -15+x*13, 40, 20, "ELY", 0)
  135.     self.contents.draw_text(0, -20+x*14, 40, 20, "EXP", 0)
  136.     @xx=$game_player.x
  137.     @xy=$game_player.y
  138.     self.contents.draw_text(0, -25+x*15, 40, 20, @xx.to_s+","[email protected]_s, 0)
  139.     @xgraphic=$game_party.actors[0]
  140.     if $game_switches[73]==false
  141.       @xmota=$game_variables[3]
  142.       @xfloor=$game_variables[2]
  143.     else
  144.       
  145.     end
  146.     @xlevel=$game_actors[$game_variables[1]+1].level
  147.     @xlife=$game_actors[$game_variables[1]+1].hp
  148.     @xmagic=$game_actors[$game_variables[1]+1].sp
  149.     if $game_switches[19]
  150.       @xattact=$game_actors[$game_variables[1]+1].agi
  151.       @xdefence=$game_actors[$game_variables[1]+1].int
  152.     else
  153.       @xattact=$game_actors[$game_variables[1]+1].str
  154.       @xdefence=$game_actors[$game_variables[1]+1].dex
  155.     end
  156.     @xmagicdef=$game_actors[$game_variables[1]+2].hp
  157.     @xspeed=$game_actors[$game_variables[1]+2].sp
  158.     @xgongsu=$game_actors[$game_variables[1]+2].level
  159.     @xyisu=$game_actors[$game_variables[1]+2].exp
  160.     @xxixue=$game_actors[$game_variables[1]+2].str
  161.     @xfantan=$game_actors[$game_variables[1]+2].dex
  162.     @xmingzhong=$game_actors[$game_variables[1]+2].agi
  163.     @xshanbi=$game_actors[$game_variables[1]+2].int
  164.     @xgold=$game_party.gold
  165.     @xexp= $game_actors[$game_variables[1]+1].exp
  166.     @xclass=$game_actors[$game_variables[1]+1].class_name
  167.     @xyellowkey=$game_party.item_number(1)
  168.     @xbluekey=$game_party.item_number(2)
  169.     @xredkey=$game_party.item_number(3)
  170.     @xgreenkey=$game_party.item_number(4)
  171.     @xhong=$game_switches[59]
  172.     @xcheng=$game_switches[15]
  173.     @xhuang=$game_switches[58]
  174.     @xlv=$game_switches[13]
  175.     @xqing=$game_switches[16]
  176.     @xlan=$game_switches[12]
  177.     @xzi=$game_switches[61]
  178.     @xfen=$game_switches[60]
  179.     @xhui=$game_switches[11]
  180.     @xhei=$game_switches[62]
  181.     @xbai=$game_switches[63]
  182.     @xchange=$game_switches[50]
  183.    
  184.     self.contents.font.color = normal_color
  185.     if $game_switches[73]==false
  186.       self.contents.draw_text(35, 0, 80, 45, @xmota.to_s, 2)
  187.       self.contents.draw_text(5, 25, 60, 45, @xfloor.to_s, 2) if $game_switches[36]
  188.       self.contents.draw_text(5, 25, 80, 45, @xfloor.to_s, 2) if !$game_switches[36]
  189.     else
  190.       
  191.     end
  192.     self.contents.draw_text(50, 40, 65, 30, @xlevel.to_s, 2)
  193.     self.contents.draw_text(43, 45+x, 72, 20,@xlife .to_s, 2)
  194.     self.contents.draw_text(43, 40+x*2, 72, 20,@xmagic .to_s, 2)
  195.     if $game_switches[19]
  196.       self.contents.draw_text(50, 35+x*3, 65, 20,@xattact .to_s, 2)
  197.       self.contents.draw_text(50, 30+x*4, 65, 20,@xdefence .to_s, 2)
  198.     else
  199.       self.contents.draw_text(50, 35+x*3, 65, 20,@xattact .to_s, 2)
  200.       self.contents.draw_text(50, 30+x*4, 65, 20,@xdefence .to_s, 2)
  201.     end
  202.     self.contents.draw_text(50, 25+x*5, 65, 20,@xmagicdef .to_s, 2)
  203.     self.contents.draw_text(50, 20+x*6, 65, 20,@xspeed .to_s, 2)
  204.     self.contents.draw_text(50, 15+x*7, 65, 20,@xgongsu.to_s, 2)
  205.     self.contents.draw_text(50, 10+x*8, 65, 20,@xyisu.to_s, 2)
  206.     self.contents.draw_text(50, 5+x*9, 65, 20,@xxixue.to_s+"%", 2)
  207.     self.contents.draw_text(50, x*10, 65, 20,@xfantan.to_s+"%", 2)
  208.     self.contents.draw_text(50, -5+x*11, 65, 20,@xmingzhong.to_s+"%", 2)
  209.     self.contents.draw_text(50, -10+x*12, 65, 20,@xshanbi.to_s+"%", 2)
  210.     self.contents.draw_text(50, -15+x*13, 65, 20, @xgold.to_s, 2)
  211.     self.contents.draw_text(50, -20+x*14, 65, 20,@xexp.to_s, 2)
  212.     self.contents.draw_text(96, -25+x*17, 65, 20,@xclass.to_s, 2)
  213.    
  214.     #bitmap = RPG::Cache.icon($data_items[1].icon_name)#黄钥匙)
  215.     self.contents.blt(0, x*18, RPG::Cache.icon($data_items[1].icon_name), Rect.new(0, 0, 32, 32))
  216.     #bitmap = RPG::Cache.icon($data_items[2].icon_name)#黄钥匙)
  217.     self.contents.blt(32, x*18, RPG::Cache.icon($data_items[2].icon_name), Rect.new(0, 0, 32, 32))
  218.     self.contents.font.color = text_color(6)
  219.     self.contents.draw_text(5, 10+x*18, 25, 20, @xyellowkey.to_s, 2)
  220.     self.contents.font.color = text_color(4)
  221.     self.contents.draw_text(37, 10+x*18, 25, 20, @xbluekey .to_s, 2)
  222.     self.contents.font.color = text_color(2)
  223.     self.contents.draw_text(69, 10+x*18, 25, 20, @xredkey.to_s, 2)
  224.     self.contents.font.color = text_color(3)
  225.     self.contents.draw_text(111, 10+x*18, 25, 20, @xgreenkey.to_s, 2)
  226.    
  227.     self.contents.font.color = text_color(1)
  228.     self.contents.draw_text(0,  5+x*17,20,20, "灼".to_s, 0) if $game_switches[59]
  229.     self.contents.font.color = text_color(3)
  230.     self.contents.draw_text(16, 5+x*17,20,20, "衰".to_s, 0) if $game_switches[15]
  231.     self.contents.font.color = text_color(4)
  232.     self.contents.draw_text(32, 5+x*17,20,20, "衰".to_s, 0) if $game_switches[58]
  233.     self.contents.font.color = text_color(6)
  234.     self.contents.draw_text(48, 5+x*17,20,20, "毒".to_s, 0) if $game_switches[13]
  235.     self.contents.font.color = text_color(7)
  236.     self.contents.draw_text(64, 5+x*17,20,20, "咒".to_s, 0) if $game_switches[16]
  237.     self.contents.font.color = text_color(8)
  238.     self.contents.draw_text(80, 5+x*17,20,20, "缓".to_s, 0) if $game_switches[12]
  239.     self.contents.font.color = text_color(10)
  240.     self.contents.draw_text(96, 5+x*17,20,20, "锁".to_s, 0) if $game_switches[61]
  241.     self.contents.font.color = text_color(11)
  242.     self.contents.draw_text(112,5+x*17,20,20, "怨".to_s, 0) if $game_switches[60]
  243.     self.contents.font.color = text_color(13)
  244.     self.contents.draw_text(128,5+x*17,20,20, "亡".to_s, 0) if $game_switches[11]
  245.     self.contents.font.color = text_color(14)
  246.     self.contents.draw_text(144,5+x*17,20,20, "引".to_s, 0) if $game_switches[62]
  247.     self.contents.font.color = text_color(0)
  248.     self.contents.draw_text(160,5+x*17,20,20, "反".to_s, 0) if $game_switches[63]   
  249.   end
  250.   
  251.   def judge#用于判断是否数据变更,节约内存
  252.     return true if @xgraphic!=$game_party.actors[0]
  253.     return true if @xmota!=$game_variables[3]
  254.     return true if @xfloor!=$game_variables[2]
  255.    # return true if @ty!=Time.now.year
  256.    # return true if @tm!=Time.now.month
  257.    # return true if @tw!=Time.now.wday
  258.    # return true if @th!=Time.now.hour
  259.    # return true if @tm!=Time.now.min
  260.    # return true if @ts!=Time.now.sec
  261.     return true if @xx!=$game_player.x
  262.     return true if @xy!=$game_player.y
  263.     return true if @xlevel!=$game_actors[$game_variables[1]+1].level
  264.     return true if @xlife!=$game_actors[$game_variables[1]+1].hp
  265.     return true if @xmagic!=$game_actors[$game_variables[1]+1].sp
  266.     if $game_switches[19]
  267.       return true if @xattact!=$game_actors[$game_variables[1]+1].agi
  268.       return true if @xdefence!=$game_actors[$game_variables[1]+1].int
  269.     else
  270.       return true if @xattact!=$game_actors[$game_variables[1]+1].str
  271.       return true if @xdefence!=$game_actors[$game_variables[1]+1].dex
  272.     end
  273.     return true if @xmagicdef!=$game_actors[$game_variables[1]+2].hp
  274.     return true if @xspeed!=$game_actors[$game_variables[1]+2].sp
  275.     return true if @xgongsu!=$game_actors[$game_variables[1]+2].level
  276.     return true if @xyisu!=$game_actors[$game_variables[1]+2].exp
  277.     return true if @xxixue!=$game_actors[$game_variables[1]+2].str
  278.     return true if @xfantan!=$game_actors[$game_variables[1]+2].dex
  279.     return true if @xmingzhong!=$game_actors[$game_variables[1]+2].agi
  280.     return true if @xshanbi!=$game_actors[$game_variables[1]+2].int
  281.     return true if @xgold!=$game_party.gold
  282.     return true if @xexp!= $game_actors[$game_variables[1]+1].exp
  283.     return true if @xyellowkey!=$game_party.item_number(Yellowkey_itemid)
  284.     return true if @xbluekey!=$game_party.item_number(Bluekey_itemid)
  285.     return true if @xredkey!=$game_party.item_number(Redkey_itemid)
  286.     return true if @xgreenkey!=$game_party.item_number(Greenkey_itemid)
  287.     return true if @xhong!=$game_switches[59]
  288.     return true if @xcheng!=$game_switches[15]
  289.     return true if @xhuang!=$game_switches[58]
  290.     return true if @xlv!=$game_switches[13]
  291.     return true if @xqing!=$game_switches[16]
  292.     return true if @xlan!=$game_switches[12]
  293.     return true if @xzi!=$game_switches[61]
  294.     return true if @xfen!=$game_switches[60]
  295.     return true if @xhui!=$game_switches[11]
  296.     return true if @xhei!=$game_switches[62]
  297.     return true if @xbai!=$game_switches[63]
  298.     return true if @xchange!=$game_switches[50]
  299.     return false
  300.   end

  301. end

  302. ###########################################################################
  303. #                           下面的东西不需要掌握~                         #
  304. ###########################################################################

  305. class Scene_Map
  306. alias xy_66rpg_main main
  307. def main
  308. $mapdamage.mapupdate
  309. @Playerdate_window = Window_PlayerDate.new
  310. @Playerdate_window.x = $game_variables[105]
  311. # @xy_window.y = 480 - 96
  312. # @xy_window.opacity = 0
  313. xy_66rpg_main
  314. @Playerdate_window .dispose
  315. $mapdamage.pic.bitmap.clear
  316. end
  317. #--------------------------------------------------------------------------
  318. # ● 刷新画面
  319. #--------------------------------------------------------------------------
  320. alias xy_66rpg_update update
  321. def update
  322. xy_66rpg_update
  323. if $game_switches[Playerdate_SWITCH]
  324. @Playerdate_window .visible = true
  325. if @Playerdate_window.judge
  326. @Playerdate_window .refresh
  327. $mapdamage.mapupdate
  328. end
  329. else
  330. @Playerdate_window .visible = false
  331. end
  332. end
  333. end

  334. #==========================================================================
  335. # 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦
  336. #==========================================================================
复制代码
直接插入这一个脚本,想显示什么都可以!只要脚本可以读取的,我这里就兼容了地图名脚本与APRP地图显示敌人造成伤害脚本

点评

不错哦  发表于 2012-9-8 16:03
CHD大神亮了!想显示什么都可以!  发表于 2012-9-1 14:13
1733450036 发表于 2012-9-1 13:51:19
哦!!!不错我正需要楼主我顶你
拿上你的纸笔,建造一个属于你的梦想世界,加入吧。
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