脚本内容如下: #使用方法:在事件中输入脚本 tip("提示内容") 即可 class Window_Tip < Window_Base def initialize super(0,300,128,64) self.contents_opacity = 0 self.opacity = 0 self.contents = Bitmap.new(width - 32, height - 32) self.z = 9999 @p = 0 end def refresh text = $game_temp.tipping self.x = (580-(text.to_s.size / 3 * 32))/2 self.width = (text.to_s.size / 3 * 32)+32 self.contents = Bitmap.new(width - 32, height - 32) self.contents.draw_text(0, -2, (text.to_s.size / 3 * 32), 32, text,1) self.opacity=160 case @p when 0..40 self.opacity += 10 self.contents_opacity += 10 when (40 + $提示框弹出时间)..(70 + $提示框弹出时间) self.opacity -= 10 self.contents_opacity -= 10 when (71 + $提示框弹出时间) $game_temp.tipping = nil self.opacity = 0 self.contents_opacity = 0 @p = -1 end @p += 1 end end class Game_Temp attr_accessor :tipping end class Interpreter def tip(text) $game_temp.tipping = text end end class Scene_Map alias b_m main def main @tip = Window_Tip.new b_m @tip.dispose end end |
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